Using a structured and pragmatic approach, this guide begins with basics of rendering, then builds on this knowledge using practical examples to enhance your texturing and lighting skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of rendering with Cinema 4D, from sampling to shaders, maps, camera effects, post effects, and lights. As you go from hands-on exercise to hands-on exercise, you’ll develop a strong arsenal of skills that combined will form a complete end to end process to creating high quality renders using the Standard, Physical, and OpenGL renderers. You will also learn about the new node-based material system in Cinema 4D.
This book shares tips, tricks, notes, and cautions throughout, that will help you become
a better Cinema 4D rendering artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning rendering in Cinema 4D. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in Cinema 4D step-by-step. By the time you’re done, you’ll be ready to illuminate and render any scene in Cinema 4D.
What are the key features of the book?
Explains Standard renderer and render settings.
Explains global illumination, ambient occlusion, color mapping, and other effects.
Covers the process of rendering flicker free animation.
Explains the Physical, Hardware OpenGL, and Software OpenGL renderers.
Explains the depth-of-field and motion blur effects.
Explains dynamic depth-of-field effect using the Depth pass.
Covers process of illuminating a scene using only polygon lights.
Covers Cinema 4D lights.
Covers the product visualization and interior rendering techniques.
Covers UV mapping.
Covers the Material Manager, the Material Editor, material presets, channels, and the reflectance model.
Covers the Node Editor and nodes in detail.
Explains the process of creating various materials.
Features 44 hands-on exercises – complete with before and after files.
Additional guidance is provided in the form of tips, notes, and cautions.
Important terms are in bold face so that you never miss them.
The content under “What just happened?” heading explains the working of the instructions.
The content under “What next?” heading tells you about the procedure you will follow after completing a step(s).
Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources.
Tech support from the author.
Access to each exercise’s initial and final states along with the resources used in hands-on exercises.
Quiz to assess the knowledge.
About the author
Pradeep Mamgain is a digital artist, writer, coder, educator, and founder of PADEXI.ACADEMY. He is self-taught in computer graphics, Internet has been the best source of training for me. He has worked with several companies dealing with animation and VFX in India. He loves helping young aspiring 3D artists to become professional 3D artists. He has helped his students to achieve rewarding careers in 3D animation and visual effects industry.