Patrick Rodgers (Paddy)
The game design is delightful, many reviews agree. Regarding the scaling issue many "Long time" players face however, is the developer willing to make any adjustments to make reaching a single Blue spark, or even a 4th Pink spark possible? The credit rewards per level, and especially the random pop up credit rewards don't scale enough to purchase the necessary upgrades to progress further. Soul spark accumulation becomes ineffective, also the Reddit page is dead and doesn't allow comments.
Dakota Robins
Fun to get your attention for awhile; I'd sometimes play for 1-2hrs+. But eventually once you get to unlock the pink spark get used to only being able to get to the 500 lvls. No matter how much I upgrade and reset my progress (for supposed damage boosts to my sparks) I don't see any verifiable difference and I just end up at the same place, with the same sparks, progress slowed to a halt, and nothing to show for it but time wasted for no satisfying outcome.
14 people found this review helpful
quod ius
Great example of a mobile game. On the zen side of it, the visuals, words, progression, and mechanics are relaxing and not grindy. One thing with the progression I have gripes with is it reaches a point of restarting once you've earned maybe another %100,000 damage boost from sparks. This game does ads perfectly; ads for 'powerups' are not pushed down your throat and are always optional. One other thing I don't like is the buyable 'bank.' A suggestion I have for the game is no UI to watch sparks
3 people found this review helpful