R
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Long time player, back to the traditional board games in the 70's. The ads are terribly long, and then a reward error pops up for 2 gems or 5 tokens, forced to watch more ads. Just to retrieve my 10 tokens back and get the daily 2 gems from playing 1 game, I timed a little over 6 minutes of ads after repeating ads and/or reward errors. Love Risk, the ads just are not worth it and paying $$ to eliminate the ads? I can find a thousand other things to pay $20 for.
1 person found this review helpful
Thomas Rioux
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I can't recommend this game. Connectivity issue: Here are a few examples of the many connectivity issues. Lose connection during the game repeatedly. If you happen to reconnect, you can't deploy your armies. The clock keeps ticking down. The game connects, but your only option is to hit the red x lossing the game. Lastly, the game disconnects several times in a row, and you miss your turn. Dice roll, there's no difference between balance blitz and true random. Money suck
4 people found this review helpful
Our Network Overhaul update scheduled for Mid-2024 should greatly improve reconnection logic & overall network stability - not long to go! If you’d like to review our dice algorithm: https://github.com/smgstudio/risk-dice All the best, Luci@SMG
Nick Smeltzer
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Thier dice toll algorithm isn't the lie. It's the battle that's the issue. It picks favorites and it's so obvious. I'm not sure where they messed up, but it's clear that some players walk across the board without a single stroke of bad luck. There's even instances where troops are lost 7 to 1 like you're fighting with sticks against missiles. It's impossible to explain these circumstances and their reassurance as random and to believe that is just optional ignorance.
8 people found this review helpful
our dice algorithm is public so you CAN review it (or have it reviewed by a 3rd party if you wish): https://github.com/smgstudio/risk-dice All the best, Luci@SMG