You are a prism of light in the middle of the dark. Shapes close in from every side. Your light fires on its own. Your job is to decide what it becomes.
After every wave you pick an upgrade. Maybe a new weapon. Maybe more of one you already love. Push a weapon far enough and it evolves: falling stars become a meteor shower, a serpent grows three heads, and a bouncing ball becomes a pinball that speeds up off the edge of the light.
WHAT'S INSIDE
• Weapons that each play their own way: chain lightning, black holes, homing missiles, boomerang blades, a bouncing ball, fireworks, a serpent that slithers through the crowd, a bolt that splits into every colour, and more
• Evolutions that change how a weapon looks and behaves, not just its numbers
• Prism Surges: some enemies carry one. Break them for a shield, a heal, a freeze or a nova
• OVERLOAD, the button you save for when it all goes wrong
• Boss waves that take a real build to break
• The Daily Rift: a fresh challenge every day, with the same rules for everyone
• The Armory: permanent upgrades between runs, so every run starts a little stronger
• Daily gifts, the Wheel of Light, daily missions and a streak that rewards coming back
• Portrait, one thumb, no internet needed
• Calm, generative music that never plays the same way twice
WHY IT'S CHILL
Nothing asks for fast fingers. The light aims for you. Watch the swarm break, choose your next card, and go again.
An idle tower defense with roguelike upgrades, and no rush.
Chill idle tower defense. Pick an upgrade every wave and watch the swarm break.