Arrow Puzzle is an offline brain-teaser: tap an arrow and it flies off the board in the direction it points — but only if nothing blocks its path. Untangle the order, unblock every arrow, and escape the board. Every level is a picture drawn in arrows: a heart, a key, a cat, and hundreds more. No wifi needed, no timers you can't beat, just pure logic.
EVERY PUZZLE IS A PICTURE
Levels aren't rectangles of tiles. Each board is cut to a shape — a heart, a
key, a cat — drawn entirely in arrows, and clearing it takes the picture apart
piece by piece.
A CLOCK THAT KNOWS THE LEVEL
Every level has a countdown, and it is calculated from that level: how many
arrows, and how tangled they are. Generous enough that knowing the answer is
always enough, tight enough that guessing is not.
A blocked tap costs five seconds — more on the harder boards — and every third
one costs a life. Three lives. Run out and they come back in fifteen minutes,
or sooner if you'd rather watch a short video.
Nothing else is ever taken. Undo is free and unlimited, and your stars, levels
and coins survive every failed attempt.
EVERY LEVEL IS SOLVABLE — AND WE CHECKED
Levels are generated fresh, then handed to a separate solver that has to find a
real solution before the level is allowed to ship to you. A board that couldn't
be cleared never reaches your phone. The "par" under the board is that solver's
answer: the fewest taps the level can be done in.
TEN THINGS IN YOUR WAY
The board gets more interesting as you go:
• Walls that never move
• Diagonal arrows, cutting across the grid
• Two arrows chained together that leave as one — and only when both paths are
clear
• Arrows stacked on top of each other
• Gates that open when the right arrow leaves
• Portals that carry an arrow across the board
• Rotators that turn an arrow ninety degrees mid-flight
• Frozen tiles that need thawing before they will move
• Shutters that slam closed when an arrow leaves — get the order wrong and
you'll need that undo button
Each one arrives on its own, with room to learn it.
FOUR WAYS TO PLAY
• Levels — the main run, in chapters of 25, each with its own colour, and they
keep coming
• Daily Challenge — one puzzle a day, the same one for everyone, with a streak
• Endless — unhurried, no stars and no pressure
• Stats — what you've cleared, how cleanly, and your fastest solve
PLAYS OFFLINE, ANYWHERE
The whole game runs on your phone. No account, no sign-in, no internet needed —
on a plane, on the underground, in a basement with no signal. Your progress is
yours and it stays on your device.
BUILT TO BE USABLE
• Full TalkBack support — every arrow announces which way it points and what is
blocking it, and the game is completable without seeing the screen
• A reduce-motion setting that genuinely stops the animation, and which also
respects your system setting
• Direction is carried by the arrow itself, never by the tile's colour, so
nothing is lost to colour blindness
• Light and dark themes, both designed properly
• Haptics and sound, each independently switchable
ABOUT ADS
There's a short ad after every second level you finish, never two within a
minute of each other, and never in the middle of a level you're playing. The
Daily Challenge and Endless have none at all.
Videos for extra lives, extra hints or extra time are only ever shown when you
ask for one, and the clock stops while you watch.
One arrow at a time.
Tap arrows to clear the board. Every level is a picture. Offline logic puzzle.