A kopuz is struck, and the epic begins.
Kopuznâme is an ink-drawn roguelike deckbuilder rooted in the Turkic epics — Dede Korkut, Manas, and Oğuz Kağan. Pick a hero, ride the steppe road, add a card to your deck after every fight, and topple the boss at the end of each of three acts. Every run starts over; every run is a different deck.
FOUR EPICS, FOUR WAYS TO PLAY
• Bamsı Beyrek — Vengeance
His fury builds as he takes hits. Vengeance gathers passively, then empties into a single blow.
• Manas — Forty Chora
He calls warriors to his side. Chora strike free every turn; the bigger the band, the stronger you are.
• Oğuz Kağan — Quiver & Arrows
Every arrow is nocked by hand. Hoard them, then loose them all at once with the Arrows of the World.
• Selcan Hatun — Agility
Her resource is also her shield: the more agile she is, the more she absorbs and the harder she hits.
WHAT WAITS ON THE ROAD
• 94 cards — every one upgradable, every one written in the language of the epics
• 23 relics — permanent gifts that reshape a run from the ground up
• 30 enemies — each shows its intent above its head, so every choice is informed
• 11 potions, mythological events, campfires, treasure and markets
• 3 acts: the steppe, the forest of Yalmavuz, and Erlik Han's Realm of Death
IT DOESN'T END WHEN IT ENDS
Ten ascension tiers make the game harder one notch at a time. Eighteen achievements to unlock. Winning opens the 26 pages of the Epics codex — the real legends behind the cards: Beyrek's bloodied shirt, Almambet's blood-brotherhood, Oğuz's world-spanning arrow.
FULLY BILINGUAL, FULLY OFFLINE
Written from scratch in both Turkish and English — not translated, but authored in each. No ads, no in-game currency, no subscription: one purchase unlocks the whole road. After that no internet is required — it plays fine on a plane.
Take up the kopuz. The road is long.
An ink-drawn roguelike deckbuilder from the Turkic epics. Ride the steppe road.