A lot of Fethr Axiln is waiting. Feather shards drift in from the left while they spin. When the spine is nearly vertical, you make one short leftward push on the right plate. A clean angle pays well. Push on the wrong phase and the shard breaks—run over. Let it drift off the right edge and it is over the same way. Flat distractors can be pushed with no score and no penalty; you just wasted a motion. There is no second life for practice, so holding back sometimes matters more than committing. After a few good seats the window shrinks and the spin speeds up, and you start resenting how early you guessed. It is short and plain. Good when you want a round where timing the wait is half the game.
When the feather spine turns upright, short-push from the right into the slot.