Yielq Stran feels a little like winding your wrist before a throw. You draw clockwise circles on the lower-left disk to set near, mid, or far range. The target on the right slides up and down and flips tiers as it moves. Release and the bolt flies out. Match the tier and hit a ring for inner-to-outer points. Too few turns and it drops early—life gone. Too many and it overshoots—life gone again. Less than half a turn cancels safely. Later the target moves faster, tiers flip more often, and the window gets thinner. A lot of the fun is in the wind-up. You catch yourself counting turns, and then counting too carefully still gets you in trouble. Nice if you like that pull-and-fling feel.
Circle on the left to charge, then fling a bolt at the moving target.