Pegfall is a mobile-first combat-peg roguelite. Fire your orb, bounce it through a field of pegs, stack damage, and crush enemies that tell you what they are about to do — every run brings new orbs, relics and builds.
▸ A CAMPAIGN THAT ENDS — 10 chapters, 200 floors, from the Maw to the Weighing. Each chapter is a new biome with its own boss and its own board rules. Leave mid-run and pick it up exactly where you left it.
▸ BUILDS, NOT LUCK — 20 orbs, 23 relics and 14 upgrade cards that stack into each other. Three characters that start the same run in three different directions. Pick a curse when the floor demands one.
▸ FAIR BY DESIGN — a dotted trajectory preview shows exactly where your shot goes, and a run that keeps missing gets compensation so a bad bounce is never just stolen from you.
▸ THE GRAVITY WELL — spin your ball into the black-hole peg zone for 30+ peg chains that flood the screen with rising crit numbers.
▸ THE BOARD FIGHTS BACK — deeper chapters erode the pegs you spend and wire pairs of them into circuits that discharge straight through armour.
▸ ENDLESS AND DAILY — dive with no floor under you until something stops you, or take the same board as everyone else once a day.
▸ 22 GOALS, ONE DESCENT — achievements, career records, and a workshop of 5 themes, 10 ball skins and 10 faces to spend essence on.
▸ BUILT TO BE READABLE — critical pegs are diamonds, not just a colour, so the board still reads with any colour-vision deficiency. Reduced motion and high contrast are both honoured.
▸ MOBILE-NATIVE — true portrait, one-handed, free to start. No premium wall, no energy timer.
Free to play with honest monetization: optional rewarded continues, an ad-free purchase, and cosmetics that change how you look and nothing else. No pay-to-win.
Fire an orb, bounce through pegs, stack huge crits. 200 floors. No pay-to-win.