
james williams
It could be a cool game, I like the aesthetic. The gameplay is boring though. almost the whole game consists of fighting raiders, which mostly consists of the little aiming minigame. Sometimes the enemy ship can just scoop over to the edge of the aim view, beyond where your crossbar can reach. This can happen multiple times in a row, effectively giving them several free turns. Extremely frustrating. trading is limited and expensive compared to income.
Thank you for the feedback :) These "unhit-able" paths will be removed and tweaked in an upcoming update.

Ian Kubrick
it has a nice twist on the ftl rogelike genre with a really cool combat system. my only issue is that I reached the zone boss sector with 2 cores beat the enemy at the wormhole but I don't think I finished the game. also the supernova mechanic could be better explained and caught me off guard at first. great game though!

The blueberry-milk Cow
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It's a good dungeon crawler type game, you kinda have to lose a few times to really figure out the systems, but it is very fun, even if it wasn't a mobile game. Resource management doesn't really screw you over until around the 60th move, so planning is also important.