You fight for money in car parks and pub back rooms. There are no gloves, no rounds and no referee, so nothing stops a fight except one man staying down or saying he is done. Every punch you throw damages the hand that threw it, which means the punch that wins the fight is usually the punch that breaks your hand.
One fight is one session, four to six minutes, whole thing plays on a train. Between fights you pick the next bout off the circuit board and spend the purse on your hands, your corner or your debts. The career runs from a car park to a pub back room to a travellers' field to a sanctioned promotion, and it runs for hours if you let it.
- Bare fists: every punch damages your hand as well as his face
- Damaged hands hit softer and hurt to throw, and a broken one is career damage
- No rounds and no referee. It ends when one man will not stand up
- Four to six minutes a fight, so a session is a fight and not a calendar
- Dirty is the ruleset, not a cheat. No suspicion meter, no disqualification
- The crowd is the meter, and it pays: a short violent win is worth more than an ugly grinding one
- A career that ends in a body, not a belt. Hands, eyes and memory all keep score
Money comes from how you win, not just whether you did. Fight clean and slow and you will last longer and earn less. Fight the way the crowd wants and you will be rich and finished early. That is the whole decision, and it is in front of you every single bout.
Plays fully offline. No account, no sign-in, nothing running while the app is shut. Free, supported by ads you choose to watch, with no in-app purchases.
Car headlights on tarmac. Somebody holding a phone up. Get paid.
No gloves, no rounds, no referee. Every punch costs the hand that threw it.