You start in a basement with five hundred dollars and three coins on one monitor. You trade your way out of it. Then you launch a coin of your own, watch people put real money into it, and decide what kind of person you are going to be about that.
A day is twenty seconds of prices moving and your finger on the button. Between days you buy the room around you, read what the holders are saying, and pick the weekly moves that keep your project alive. At the end of it there is one decision: build the thing you promised, or take the money and disappear. Either way you keep playing, because the cash and the toys carry into the next cycle. So does your name, and that is the part you cannot buy back.
- Trade a live market in twenty-second days, with a bail-out button and a tilt meter that punishes chasing
- Launch your own coin: pick the name, the supply, the promises you will be held to
- Holders with faces who buy in, ask questions, and notice what you do next
- A weekly project board where every action costs something you would rather keep
- Build it or rug it, and the choice is real both ways
- The next cycle remembers: your money, your room, and your reputation
- Decorate the room you are working out of, from a basement upward
The game is not about whether you can make money. You can. It is about what the number does to you on the way, and whether the person who started in that basement is still the one making the decisions by the fourth cycle.
Plays offline. No account, no sign-in. Free, supported by ads you choose to watch, with no in-app purchases.
Five hundred dollars. Go.
Start in a basement with $500. Launch your own coin. Build it, or run with it.