A locked room. Something out of reach. And one hook.
HOOK: Miles Mercer is a puzzle game with exactly one rule. Pull the hook from the wall, catch it in a block's groove, then push and pull until a path opens to the key. That's all of it.
That one rule arrives 33 different ways.
· Two blocks pinned together only come apart in step
· Rooms where what you pushed away has to come back
· A one-way run that cannot be undone
· A swinging hook that only catches on the beat
From the linen room through the dry store, the records floor, the plant room and the roof pipe deck, down to the evidence store in the basement. Every floor puts something different on the end of your hook.
■ For you if
· You want puzzles solved by reading moves, not by luck
· You play in short sessions, one board at a time
· You like problems with exactly one answer
■ Features
· One room, one board. It starts the moment you walk in
· Undo and restart, always available
· A hint that points out the next move when you're stuck
· Plays without an internet connection
A locked room, something out of reach, and one hook. One rule, 33 boards.