You break into the complex and steal the ten items before the energy turns on you. Three hunters disagree.
Your energy drains the whole time. It is the round's clock and it is also the price of your trail, the line that gets in the way of whoever is behind you. Spend the trail and you run out of time. Save the trail and you get caught. Every round is that one choice, and it lasts a little over a minute.
NO BUTTONS ON SCREEN
Swipe your thumb anywhere to turn. The command is stored until the corner arrives, so you never have to time it to the pixel. The trail flows while a second finger rests on the screen, anywhere at all. No d-pad eating the maze.
FOUR WORLDS THAT PLAY DIFFERENTLY
What changes from one world to the next is the rule of the trail, and it changes how you move:
Factory, where you drive the getaway car and the jammer freezes the security patrol cars.
Anthill, where the pheromone sends the soldiers to the wrong side of the map.
Nanobot, where the marker makes the white cells lose sight of you.
Hive, where the smoke freezes the guards.
Freezing removes the danger. Fooling and blinding do not: the hunter keeps moving, and running into one still costs a life. Each world also gives wall, loot and hunter their own silhouette, and its own soundtrack.
The Factory comes with the game. The other three worlds are separate one-time purchases: no subscription, no in-game currency, no loot boxes. You pay for a world and it is yours.
FORTY MAZES, THEN ENDLESS ONES
Ten hand-drawn maps per world. From round 11 on they are generated on the fly, but the seed comes from the round number: two players on round 14 of the same world face the same maze, so comparing records still means something.
Tunnels connect opposite ends of the map. The hunters do not account for them when picking a path, and that is the edge you learn to use against them.
EVERY FIFTH ROUND IS A CHALLENGE ROUND
No hunters, twice the pickups and 25 seconds on the clock. And every regular round hides a safe: crack it and the pickups after it are worth double until the round ends.
BUILT FOR ONE HAND AND ONE MINUTE
Lost? Tap AGAIN and you are already playing. An extra life every 25,000 points. This is a game for a queue and a coffee break.
NO ADS, NO ACCOUNT, PLAYS WITHOUT INTERNET
The whole game runs without internet and collects no data: no login, no ads. The game only talks to Google Play: to check and make purchases and, just once, to ask for a review.
Single player.
Interface in English, Portuguese, Spanish, German, French and Italian. Made with Godot Engine.
Steal the ten items before your energy runs out. Your trail slows the hunters.