Meteorfall: Journeys

2.73K reviews
Editors' Choice
Content rating
Enjoy this game for free, plus hundreds more free of ads and in-app purchases, with a Google Play Pass subscription. Try free for 1 month. Learn more
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image

About this game

Meteorfall is a deck-building roguelike. You'll choose your class from one of four unique adventurers, and then set out with a deck consisting of some basic attack cards. During the course of your adventure, you'll be presented with the opportunity to add powerful new cards to your deck.

No adventure would be complete without slaying a few monsters that get in your way. In battle, you'll draw cards from your ability deck. Each time you draw a card, you'll be able to swipe right to play the card, or swipe left to skip a turn and regain some stamina.

Between battles, you'll venture through a variety of locations, represented by an encounter deck. You'll encounter blacksmiths that can upgrade your cards, temples that can help you optimize your deck, and mysterious characters that will make you all sorts of bargains.

The tactical strategy of combat micro-decisions mixed with the strategic element of deck-building provides a compelling and deep gameplay experience.

As with all roguelikes, death is permanent. You'll earn some gems that you can use to unlock new cards, but it's back to the drawing board after that. Start out with a new adventurer and set out on your quest once again.

The good news is that Meteorfall is different every time you play - you'll encounter different locations, different enemies, and different quests. Part of the challenge is adapting to the challenging situations the game puts you in, given the cards available.

Good luck hero - it's time to end the Uberlich's cycle of destruction!

+ Challenging roguelike gameplay with an easy-to-understand deck-building combat system
+ Procedurally generated content - every adventure is unique
+ A dozen different enemies with 7 unique bosses
+ Six heroes to choose from, each with a different starting deck and unique playstyle
+ Unlockable hero skins, each with its own starting deck
+ Discover more than 150 cards
+ Daily Challenge mode with leaderboard and gameplay modifers
+ 5 'Demon Mode' levels of difficulty to unlock
+ Unlockable cards that can be easily earned through normal play
+ Google Play integration with Leaderboards and Achievements
+ Portrait orientation for casual one-handed gameplay
+ No ads, timers, or other freemium shenanigans
Updated on
Sep 25, 2020

Data safety

Developers can show information here about how their app collects and uses your data. Learn more about data safety
No information available
2.73K reviews
Big Dredwick
May 16, 2020
I absolutely love it. Such beautiful artwork. All around it is fun to play. I would like the games to last longer, but maybe I just need to better my skill. I think a 2 player vs. feature would be dope af but I dont know how hard that is to do. I wanted to let you know I am experiencing the same bug in regards to the recap screen. A work around is to click on the character and quit the game. Then the next time you click start it will ask you to restart your old game.
25 people found this review helpful
Did you find this helpful?
May 18, 2020
Hi there - the recap bug will be fixed shortly. I accidentally broke something in the last update. Sorry for the issue!
A Google user
October 18, 2018
Super addictive and charming little deck builder. The game becomes more and more fun over time as you figure out better combos and overcome things that previously seemed impossible (with a little/lot of luck in some cases). And absolutely zero purchasables or pay-to-win elements. A bit of a rant on difficulty: My only complaint with this game is I've run into a wall with a few of the classes on the higher "demon difficulties" (various hard mode monster buffs). I think some classes rely on what feels like less than a five percent chance of overall lucky RNG to survive up to the boss. A big part of this reason is several enemy types can randomly chain cast their entire decks and completely one-shot *any possible build* of your character at any stage of the game. Of course part of the fun of the game, and deck builders and roguelikes in general, is to learn to play in such a way to mitigate these odds, but in this game it can feel really bad when it happens. And I don't feel particularly skillful when i have to reroll something a dozen times just to finally roll the couple items required to survive. I think these difficulties can use another few balance passes to prevent the one-shottiness feel, particularly for classes that don't really have a way to stack armor or similar defenses early on. Also a note for the developer - it would be cool to have some more stuff to unlock or achieve with all those coins!
8 people found this review helpful
Did you find this helpful?
Adrian Gibbs
January 2, 2022
Fun game. Some characters are completely unbalanced though. It absolutely sucks building up a great deck with some characters and the first boss drops 35 damage on you in one round. Love the game with some of the characters but eventually I'll move on because you shouldn't have to play through 40 games with one character and have pretty much no chance at winning. It's not challenging. It's a turn off.
42 people found this review helpful
Did you find this helpful?

What's new

- PERSEVERANCE: New card added for Rose "Gain 2@ and restore 1 charge to all spells. Remove from your deck for the remainder of combat (upgrading this card reduces the cost)"

- Charismatic will no longer show up for Battle Royale

- Fixed the amount of healing done by Shadowburn
- Fixed a bug when playing as Ghost King and hitting Level 10