Meteorfall: Journeys

2.87K reviews
Editors' Choice
Content rating
Free with a Play Pass subscription Learn more
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About this game

Meteorfall is a deck-building roguelike. You'll choose your class from one of four unique adventurers, and then set out with a deck consisting of some basic attack cards. During the course of your adventure, you'll be presented with the opportunity to add powerful new cards to your deck.

No adventure would be complete without slaying a few monsters that get in your way. In battle, you'll draw cards from your ability deck. Each time you draw a card, you'll be able to swipe right to play the card, or swipe left to skip a turn and regain some stamina.

Between battles, you'll venture through a variety of locations, represented by an encounter deck. You'll encounter blacksmiths that can upgrade your cards, temples that can help you optimize your deck, and mysterious characters that will make you all sorts of bargains.

The tactical strategy of combat micro-decisions mixed with the strategic element of deck-building provides a compelling and deep gameplay experience.

As with all roguelikes, death is permanent. You'll earn some gems that you can use to unlock new cards, but it's back to the drawing board after that. Start out with a new adventurer and set out on your quest once again.

The good news is that Meteorfall is different every time you play - you'll encounter different locations, different enemies, and different quests. Part of the challenge is adapting to the challenging situations the game puts you in, given the cards available.

Good luck hero - it's time to end the Uberlich's cycle of destruction!

+ Challenging roguelike gameplay with an easy-to-understand deck-building combat system
+ Procedurally generated content - every adventure is unique
+ A dozen different enemies with 7 unique bosses
+ Six heroes to choose from, each with a different starting deck and unique playstyle
+ Unlockable hero skins, each with its own starting deck
+ Discover more than 150 cards
+ Daily Challenge mode with leaderboard and gameplay modifers
+ 5 'Demon Mode' levels of difficulty to unlock
+ Unlockable cards that can be easily earned through normal play
+ Google Play integration with Leaderboards and Achievements
+ Portrait orientation for casual one-handed gameplay
+ No ads, timers, or other freemium shenanigans
Updated on
May 14, 2023

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
No data shared with third parties
Learn more about how developers declare sharing
This app may collect these data types
App info and performance and Device or other IDs
Data is encrypted in transit
Data can’t be deleted

Ratings and reviews

2.75K reviews
Megan B
September 3, 2023
I first tried this via Play Pass but bought the full version because I liked it so much. People complaining about (a) randomness, (b) being forced to add cards when leveling up, or (c) lack of depth are missing the point. This is a rogue-lite deck builder for mobile phones. There are supposed to be times when you do nothing wrong and die anyway. Deciding whether to risk having a card added by gaining XP is part of the strategy. And it's exactly the right depth for something you play on the go.
17 people found this review helpful
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Ethan Garvey
July 22, 2023
Fun game, but some bugs make the game borderline unplayable. When searching for treasure, I have noticed that despite saying no to two of the cards, choosing just one adds all three to my deck. If that's intentional that needs to be communicated far clearer. I would also say that is a poor design choice. Additionally, I've noticed that the Dodge and the Shield card don't trigger sometimes and I end up taking damage and dying. There are a lot of other balance design decisions I disagree with too.
5 people found this review helpful
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A Google user
December 31, 2018
I love the way this game looks and the simplified gameplay isnt bad. However, after several attempts I find myself extremely frustrated by the amount of RNG burst damage the enemies are capable of. Starting a fight with full HP and dying over the course of two turns despite a good draw feels incredibly bad when nothing else at that level was even remotely challenging. Having a run end suddenly and not feeling like it was the result of poor choices or risk taking makes it hard to hit play again.
23 people found this review helpful
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What's new

- PERSEVERANCE: New card added for Rose "Gain 2@ and restore 1 charge to all spells. Remove from your deck for the remainder of combat (upgrading this card reduces the cost)"

- Charismatic will no longer show up for Battle Royale

- Fixed the amount of healing done by Shadowburn
- Fixed a bug when playing as Ghost King and hitting Level 10