An educational mobile game where the player, as a "Digital Guardian," solves cybersecurity crises (such as phishing, fake news, and malware) through themed and interactive minigames. The game uses a central hub structure and missions on specific maps to deliver a focused and high-performance experience.
In our hyper-connected world, the "World Wide Web" is a representation of the internet itself. Recently, a wave of "digital anomalies" began leaking into the real world, causing problems for citizens. To combat this, a secret organization known as "CyberGuardians" recruits new agents with the potential to protect the border between the digital and the real. The player is the newest recruit.
The Guardian's Room (Central Hub): The player's base of operations. It's a modern and technological, yet cozy room, with geek culture posters, a bookshelf, and a window overlooking the city. This is a safe and personal space. The central element is a state-of-the-art computer terminal, the "Mission Portal," from which the player accepts their jobs. Character Selection: Upon first access, the player will choose their avatar from a selection of predefined characters, including different ethnicities and a character in a wheelchair. This choice is permanent.
Missions and NPCs: Each mission is a "call" from an NPC in distress, contextualizing a real cybersecurity problem in a playful way.