One is ticked, one is crossed. The crossed shape is the ticked one with the rule's features swapped out and nothing else touched, so whatever differs between the pair is exactly what the rule cares about, and the ticked shape holds the values it wants. Read that, then work the field below and tap every shape that follows the rule.
A run of correct taps takes the round. A wrong tap costs a try, drops the run back to zero and relights the board, so the round starts over with the same pair still in front of you. Take the level's rounds before the tries run out.
The field is always stocked: enough shapes follow the rule to finish a run, and at least two do not. Because the pair of examples narrows the possibilities down to a single rule, nothing rides on a guess. There is always a read that works.
Ten levels turn the screws. Early rules lean on one feature of a shape. Later ones have outline, count, tone and small badges in play at once, rules join two features with and, the field grows, the run gets longer and tries get scarcer.
Features:
- Two examples, one ticked and one crossed
- The pair always points at exactly one rule
- Tap every shape on the field that follows it
- A wrong tap costs a try and resets the round
- Rules widen from one feature to two
- No ads to sit through, nothing to buy, offline
Win Entropy hides a rule and shows you two shapes.