Win Vector treats a colour as a recipe.
The sample at the head of each round is made of whole doses of the dyes on the buttons below it, three of them early on and four later. You rebuild it in your own flask one dose at a time, watching the colour swing as each drop goes in, and pour when you believe you have it.
At first the game is forgiving. A mix that is a single dose away from the sample still counts as a match. From the sixth level that stops, and only the exact recipe scores. A wrong pour costs a try, and so does pushing one drop past the dose budget.
Because every sample is a real recipe that fits inside the doses you are handed, there is always a way to be exactly right rather than nearly right. That is the whole of the difficulty: near enough looks the same right up to the moment the game stops calling it the same.
Later levels stack more doses into each sample, bring in the fourth dye and take away the spare drops, so the flask has to come out right the first time.
Features:
- Samples are whole doses of the dyes on screen
- Rebuild the recipe one drop at a time
- A one dose miss passes only before level six
- Exact matches only from level six onward
- More doses, a fourth dye, no spare drops
- No ads to sit through, nothing to buy, offline
Win Vector: hit the recipe exactly.