Oathreaver: Dice Roguelike

Contains adsIn-app purchases
Content rating
Everyone 10+
10+
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Content rating
Everyone 10+
Fantasy Violence, Mild Blood
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About this game

Two dice land in front of you. You take ONE of them — and that number is how far you walk.

Oathreaver is a dice roguelike you play with one thumb, in portrait, in the gaps of a day. Sixty-one squares of forking road, a boss standing at the end of every one, and a decision on every fork: the coin or the goblin, the heart or the chest.

■ THE BOARD TELLS YOU EVERYTHING
Every square ahead prints exactly what it will cost you or give you — worked out from the stats you are carrying right now. Pick up a coat and watch every monster number on the road ahead drop. There is nothing hidden. There is only the arithmetic, and whether you can see it in time.

■ TWO DICE, ONE CHOICE
A die is not an event that happens to you. It is two options, and you are the one who picks. The high roll takes you past the gold; the low one puts you on the trap. Neither is safe. That is the game.

■ THREE HEROES WHO BREAK THE RULES DIFFERENTLY
BJORN reads every monster two lower than it really is. MERLO takes the dice again, twice a level. WREN never lands ON the number — always one square short, or one past, which gives her three landing spots where everyone else has one. Four more are unlocked with what you bring home.

■ THE GATE
Every level ends in a fight, and a boss is not a bar you drain. It declares what it is about to do a full round before it does it, and you answer with a die and a verb: STRIKE, GUARD, a FLASK, or your hero's own signature once it is charged. A high roll is a big hit or a big shield. A low roll is neither, and choosing what to waste it on is the round.

■ SOMEWHERE NEW, OFTEN
Greenhollow, The Deep Halls, Mistmarsh, Nightwood, The Pale Star, Embersands and more — each with its own ground, its own creatures, its own boss at the gate. No two levels are lit the same way. And it does not stop: the road keeps going, and it keeps getting harder.

■ WHAT SURVIVES THE RUN
Gold comes home with you and the market spends it: permanent upgrades that stack, one-run charms, and costumes for every hero.

No timers. No energy. No waiting to play. Roll the dice, pick your road.
Roll two dice, pick one, walk the forking road. A boss waits at every gate.
Updated on
Sep 19, 2026

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
  • No data shared with third parties
    Learn more about how developers declare sharing
  • This app may collect these data types
    Location, App activity and 2 others
  • Data is encrypted in transit
  • You can request that data be deleted

What’s new

New bosses, and dice you can change your mind about.
• Every level of a chapter has its own boss now: a two-headed wyrm, a black one, ogres, liches, cyclopes and more — 80 in all, with each chapter's great boss at its end.
• Tap a die to see where it takes you, tap another to change your mind, then go.
• Swords and armour on the road are about a third stronger.
• A new app icon: BJORN himself.
Content rating
Everyone 10+
Fantasy Violence, Mild Blood
Learn more

App support

About the developer
YASİN TÜRK
ysntrktr@gmail.com
Çatalkaya Mahallesi Tuna Caddesi No 48 Daire 1 Kat Zemin İzmir Narlıdere 35320 Narlıdere/İzmir Türkiye

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