Randi Braveheart and her friend go to the Mineral Creek mining claim for summer vacation and to visit her father, Will, during the second half of the six month mining season. The time of happy reunions, summer fun, and gold mining come to a close after a night of sabotage, the theft of the first half of the season’s haul, and a death threat.
Will the motley crew of miners and teens survive until the end of the season?
The childhood secret of a troubled teen warrior is used against her by her enemies. It turns out what Neiko imagined is real, and she becomes trapped in the same world she imagined by an otherworldly evil that is worse than the devil. Getting home is the least of her problems.
The Indians and the Crackedskulls are locked in the turmoil of a war that has raged for centuries, and it is presently in a stalemate. Her enemies, Raven and Bloodhawk, have come up with a scheme to take her down, but in doing so they inadvertently open the door to another universe and to an otherwordly evil. Neiko later finds out that a land she thought she had only imagined is actually real and the dark being is not a figment of her childhood imagination–he is terrifyingly real and she faces him for the first time. To make matters worse, it is now in her world and he has evil plans especially for her.
After several standoffs with the malevolent Ramses the Dark Pharaoh in Hawote, she is trapped in Qari by his strange and powerful magic. Trapped in another universe in a place that is not exactly the way she imagined it, and she must somehow find a way to teleport home. That is easier said than done; the odds are overwhelmingly against her and her scorpion-cobra companion as they must travel to find the answer and help but at the same time avoid Ramses’ allies, traps, and tricks. Can she come back home and turn the tables on her enemies?
The Garde didn’t start this war, but they’ll do whatever it takes to end it once and for all. . . .
The Mogadorians have invaded Earth and the Garde are all that stand in the way, but they’ll need an army of their own to win this fight. They’ve teamed up with the US military, but it might not be enough. The Garde need reinforcements, and they’ve found them in the most unexpected place. Teenagers from across the globe, like John Smith’s best friend, Sam, have developed abilities. So John and the others must get to them before the Mogs, because if they don’t their enemies will use these gifted teens for their own sinister plan.
But after all that has been taken from John—his home, his family, his friends, and the person he loves most—he might not want to put any more lives in danger. He’s got nothing left to lose, and he’s just discovered he has an incredible new Legacy. Now he can turn himself into the ultimate weapon. So will he risk his life to save the world, or will he realize that power in numbers will save us all?
Michael Bay, director of Transformers, raved: “Number Four is a hero for this generation.” This epic young adult series is perfect for fans of action-packed science fiction like The Fifth Wave series by Rick Yancey, The Maze Runner series by James Dashner, and Orson Scott Card’s Ender’s Game.
Don’t miss the first book in the brand-new I Am Number Four spin-off series: Generation One.