The childhood secret of a troubled teen warrior is used against her by her enemies. It turns out what Neiko imagined is real, and she becomes trapped in the same world she imagined by an otherworldly evil that is worse than the devil. Getting home is the least of her problems.
The Indians and the Crackedskulls are locked in the turmoil of a war that has raged for centuries, and it is presently in a stalemate. Her enemies, Raven and Bloodhawk, have come up with a scheme to take her down, but in doing so they inadvertently open the door to another universe and to an otherwordly evil. Neiko later finds out that a land she thought she had only imagined is actually real and the dark being is not a figment of her childhood imagination–he is terrifyingly real and she faces him for the first time. To make matters worse, it is now in her world and he has evil plans especially for her.
After several standoffs with the malevolent Ramses the Dark Pharaoh in Hawote, she is trapped in Qari by his strange and powerful magic. Trapped in another universe in a place that is not exactly the way she imagined it, and she must somehow find a way to teleport home. That is easier said than done; the odds are overwhelmingly against her and her scorpion-cobra companion as they must travel to find the answer and help but at the same time avoid Ramses’ allies, traps, and tricks. Can she come back home and turn the tables on her enemies?
What if your worst enemy sent you on a one-way ticket to the past? Worse, later he shows up and tries to play match-maker with a dominant historical figure while all of history and the future are on the line? Survival is just one problem, but then add your friends into the mix...
Following an intense battle between the Indians and the Crackedskulls, Neiko and her comrades enjoy victory while her enemies suffer a crushing defeat. Victory is short lived for Neiko when Francesco pays her a visit at her home and sends her away in order to collect on his threat of revenge. She is banished into the ancient world of ancient Egypt during the reign of Ramesses II the Great on a one way ticket.
Lost and trapped in this ancient world, it doesn’t take very long for trouble to find her. Taken by a rich man, she is reunited with three her friends that had been missing, and an eleven-year-old mystery is finally solved, but one of Neiko’s friends is still unaccounted for. After escaping from the rich man and journeying to Thebes, Neiko and her comrades have actually jumped from the pan and into the fire.
Things go horribly awry when Pharaoh finds out about Neiko and becomes infatuated with her. Francesco comes to Egypt on orders to bring her back, but he has other plans. Can Neiko and her friends thwart Francesco, return to the 21st century, and escape from the past and one of the greatest kings that ever lived?
Young Adult Science Fiction - Suitable Age Range: 13 and Up.
Books available by James Todd Cochrane:
Max and the Gatekeeper FREE
The Hourglass of Souls (Max and the Gatekeeper Book II)
The Descendant and the Demon’s Fork (Max and the Gatekeeper Book III)
The Dark Society (Max and the Gatekeeper Book IV)
The Prophecy of Sky
Centalpha 6 Part I FREE
Centalpha 6 Part II
Centalpha 6 Part III
Centalpha 6 Part IV
Centalpha 6 Part V
Centalpha 6 Part VI
Centalpha 6 Part VII
Centalpha 6 Part VIII
Centalpha 6 Omibus (Centalpha 6 Part I – Part VIII)
Keywords: aliens, new worlds, friendship, strange life forms, weapons, combat, freedom, control, teleportation, future, on the run, rebels, hunted
Randi Braveheart and her friend go to the Mineral Creek mining claim for summer vacation and to visit her father, Will, during the second half of the six month mining season. The time of happy reunions, summer fun, and gold mining come to a close after a night of sabotage, the theft of the first half of the season’s haul, and a death threat.
Will the motley crew of miners and teens survive until the end of the season?
After battling the impossible, Zélie and Amari have finally succeeded in bringing magic back to the land of Orïsha. But the ritual was more powerful than they could’ve imagined, reigniting the powers of not only the maji, but of nobles with magic ancestry, too.
Now, Zélie struggles to unite the maji in an Orïsha where the enemy is just as powerful as they are. But when the monarchy and military unite to keep control of Orïsha, Zélie must fight to secure Amari's right to the throne and protect the new maji from the monarchy's wrath.
With civil war looming on the horizon, Zélie finds herself at a breaking point: she must discover a way to bring the kingdom together or watch as Orïsha tears itself apart.
Children of Virtue and Vengeance is the stunning sequel to Tomi Adeyemi's New York Times-bestselling debut Children of Blood and Bone, the first book in the Legacy of Orïsha trilogy.
Praise for Children of Blood and Bone:
“Poses thought-provoking questions about race, class and authority that hold up a warning mirror to our sharply divided society.” –The New York Times
“The next big thing in literature and film.” —Ebony
“A fast-paced, excellently crafted hero's journey...populated with compelling and nuanced black characters.” –NPR
“A debut novel that is nearly impossible to put down.”–USA Today