A Scrum Book: The Spirit of the Game

· Pragmatic Bookshelf
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Building a successful product usually involves teams of people, and many choose the Scrum approach to aid in creating products that deliver the highest possible value. Implementing Scrum gives teams a collection of powerful ideas they can assemble to fit their needs and meet their goals. The ninety-four patterns contained within are elaborated nuggets of insight into Scrum’s building blocks, how they work, and how to use them. They offer novices a roadmap for starting from scratch, yet they help intermediate practitioners fine-tune or fortify their Scrum implementations. Experienced practitioners can use the patterns and supporting explanations to get a better understanding of how the parts of Scrum complement each other to solve common problems in product development.

The patterns are written in the well-known Alexandrian form, whose roots in architecture and design have enjoyed broad application in the software world. The form organizes each pattern so you can navigate directly to organizational design tradeoffs or jump to the solution or rationale that makes the solution work. The patterns flow together naturally through the context sections at their beginning and end.

Learn everything you need to know to master and implement Scrum one step at a time—the agile way.

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Autoren-Profil

Jeff Sutherland is the co-creator of Scrum. Author of Scrum: The Art of Doing Twice the Work in Half the Time (about 100,000 copies sold), and other titles. He holds a PhD in Medicine.

James O. Coplien was an early influencer of Scrum, a co-founder of the Hillside Group (the software pattern movement) and co-author of Organizational Patterns of Agile Software Development, Advanced C++ (70,000 copies sold), and several other titles. He holds a doctorate in Philosophy and a PhD in Computer Science.

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