Augmented Reality: Is it possible for augmented reality to succeed where virtual reality has failed?

· Emerging Technologies in Information and Communications Technology 5 巻 · One Billion Knowledgeable
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What Is Augmented Reality

Augmented reality (AR) is an interactive experience of a real-world environment in which the objects that reside in the real world are enhanced by computer-generated perceptual information. This enhancement can sometimes take place across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory. Augmented reality (AR) is also known as mixed reality (MR). The term "augmented reality" (AR) refers to a system that combines real and virtual worlds, allows for interaction in real time, and accurately registers virtual and real things in three dimensions. The information that is superimposed on the sensory experience may either be useful or detrimental. This experience is so expertly integrated into the fabric of the actual world that it gives the impression of being an immersive component of the setting in which it is taking place. To put it another way, augmented reality modifies an individual's continuing perception of a real-world environment, while virtual reality totally replaces an individual's real-world environment with a simulated one. Mixed reality and computer-mediated reality are similar to augmented reality, although the concepts have essentially become synonymous with one another.


How You Will Benefit


(I) Insights, and validations about the following topics:


Chapter 1: Augmented reality


Chapter 2: Virtual reality


Chapter 3: Wearable computer


Chapter 4: Mixed reality


Chapter 5: Head-mounted display


Chapter 6: Immersion (virtual reality)


Chapter 7: Projection augmented model


Chapter 8: 3D user interaction


Chapter 9: Augmented learning


Chapter 10: Wikitude


Chapter 11: Virtual touch screen


Chapter 12: Nokia Point and Find


Chapter 13: Optical head-mounted display


Chapter 14: Tango (platform)


Chapter 15: Smartglasses


Chapter 16: Windows Mixed Reality


Chapter 17: Microsoft HoloLens


Chapter 18: Industrial augmented reality


Chapter 19: VR positional tracking


Chapter 20: Virtual reality in primary education


Chapter 21: Commercial augmented reality


(II) Answering the public top questions about augmented reality.


(III) Real world examples for the usage of augmented reality in many fields.


(IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of augmented reality' technologies.


Who This Book Is For


Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of augmented reality.

著者について

Fouad Sabry is the former Regional Head of Business Development for Applications at HP. Fouad has received his B.Sc. of Computer Systems and Automatic Control in 1996, dual master’s degrees from University of Melbourne (UoM) in Australia, Master of Business Administration (MBA) in 2008, and Master of Management in Information Technology (MMIT) in 2010. Fouad has more than 20 years of experience in Information Technology and Telecommunications fields, working in local, regional, and international companies, such as Vodafone and IBM. Fouad joined HP in 2013 and helped develop the software business in tens of markets. Currently, Fouad is an entrepreneur, author, futurist, focused on Emerging Technologies, and Industry Solutions, and founder of One Billion Knowledgeable (1BK) Initiative.

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