Autodesk 3ds Max 2018: A Comprehensive Guide, 18th Edition

· CADCIM Technologies
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O ovoj e-knjizi

Autodesk 3ds Max 2018: A Comprehensive Guide aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. The book caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the book first introduces the basic features of 3ds Max 2018 and then gradually progresses to cover the advanced 3D models and animations. In this book, two projects based on the tools and concepts covered in the book have been added to enhance the knowledge of users.

This book will help you unleash your creativity, thus helping you create stunning 3D models and animations. The book will help the learners transform their imagination into reality with ease. Also, it takes the users across a wide spectrum of animations through progressive examples, numerous illustrations, and ample exercises.

Salient Features

Consists of 18 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation.

The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation.

The first page of every chapter summarizes the topics that are covered in it.

Step-by-step instructions that guide the users through the learning process.

Additional information is provided throughout the book in the form of notes and tips.

Self-Evaluation test and Review Questions are given at the end of each chapter so that the users can assess their knowledge.

Table of Contents

Chapter 1: Introduction to Autodesk 3ds Max 2018

Chapter 2: Standard Primitives

Chapter 3: Extended Primitives

Chapter 4: Working with Architectural Objects

Chapter 5: Splines and Extended Splines

Chapter 6: Modifying Splines

Chapter 7: Materials and Maps

Chapter 8: Modifying 3D Mesh Objects

Chapter 9: Graphite Modeling Technique

Chapter 10: NURBS Modeling

Chapter 11: Compound Objects

Chapter 12: Modifiers

Chapter 13: Lights and Cameras

Chapter 14: Animation Basics

Chapter 15: Systems, Hierarchy, and Kinematics

Chapter 16: Rigid Body Dynamics and Helpers

Chapter 17: Particle Systems and Space Warps-I (For free download)

Chapter 18: Particle Systems and Space Warps-II (For free download)

Project 1: Creating a Diner

Index

O autoru

CADCIM Technologies, Prof. Sham Tickoo of Purdue University Northwest, and the team of dedicated contributing authors at CADCIM Technologies are committed to bring you the best textbooks, eBooks, and free teaching and learning resources on CADCAMCAE, GIS, Civil, Animation and Visual Effects, and related technologies. We strive to be the first and the best. That is our promise and our goal.

Our team of authors consists of highly qualified and experienced animation and visual effects artists who have a strong academic and industrial background. They understand the needs of the students, the faculty, and the challenges the students face when they start working in the industry.

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