Woodcraft

Digital Antiquaria
Free sample

This masterfully-crafted eBook is an abridged version of Seton's "Woodcraft." Fully-illustrated with Seton's own drawings, this edition contains the key chapters on Indian life and lore, campcraft, games, and scouting. (It lacks only the chapters on forestry, woods medicine, natural history, and mushrooms.)Seton was the Chief of the Woodcraft Indians, which was merged into the Boy Scouts of America in 1910. Seton himself became Chief Scout of the United States.A superb resource for Scouters, as Seton presents topics and activities which are still of great interest to boys of all ages.(252 pages, illustrated, 6.6Mb - fully printable)
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About the author

Ernest Thompson Seton was an artist and author. He was born in South Shields, England on August 14, 1860. Seton studied art at the Royal Academy of Painting and Sculpture in London. His 1898 collection of stories, Wild Animals I Have Known, led to the publication of more than forty other books. Seton lectured widely and established a youth group called the Woodcraft Indians that combined his love of the outdoors and his artistic talent. The activities of the Woodcraft Indians directly led to the formation of the Boy Scouts of America, which Seton co-founded in 1910. He was the author of the first Scout Manual. The Canadian Broadcasting Company has produced two film tributes of Seton, Keeper of the Wind in 1974 and Seton's Manitoba in 1984. Seton died on October 23, 1946.

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Additional Information

Publisher
Digital Antiquaria
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Published on
Dec 31, 2005
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Pages
252
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ISBN
9781580573221
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Language
English
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Genres
Crafts & Hobbies / General
Nature / General
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Content Protection
This content is DRM free.
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Read Aloud
Available on Android devices
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The author of the controversial bestseller Brain Trust brings his scientific expertise to the chilling true story of unexplained phenomena on Utah's Skinwalker Ranch -- and challenges us with a new vision of reality.

For more than fifty years, the bizarre events at a remote Utah ranch have ranged from the perplexing to the wholly terrifying. Vanishing and mutilated cattle. Unidentified Flying Objects. The appearance of huge, otherworldly creatures. Invisible objects emitting magnetic fields with the power to spark a cattle stampede. Flying orbs of light with dazzling maneuverability and lethal consequences. For one family, life on the Skinwalker Ranch had become a life under siege by an unknown enemy or enemies. Nothing else could explain the horrors that surrounded them -- perhaps science could.

Leading a first-class team of research scientists on a disturbing odyssey into the unknown, Colm Kelleher spent hundreds of days and nights on the Skinwalker property and experienced firsthand many of its haunting mysteries. With investigative reporter George Knapp -- the only journalist allowed to witness and document the team's work -- Kelleher chronicles in superb detail the spectacular happenings the team observed personally, and the theories of modern physics behind the phenomena. Far from the coldly detached findings one might expect, their conclusions are utterly hair-raising in their implications. Opening a door to the unseen world around us, Hunt for the Skinwalker is a clarion call to expand our vision far beyond what we know.
This is one of the great classics of nature and boyhood by one of America's foremost nature experts. It presents a vast range of woodlore in the most palatable of forms, a genuinely delightful story. It will provide many hours of good reading for any child who likes the out-of-doors, and will teach him or her many interesting facts of nature, as well as a number of practical skills. It will be sure to awaken an interest in the outdoor world in any youngster who has not yet discovered the fascination of nature.
The story concerns two farm boys who build a teepee in the woods and persuade the grownups to let them live in it for a month. During that time they learn to prepare their own food, build a fire without matches, use an axe expertly, make a bed out of boughs; they learn how to "smudge" mosquitoes, how to get clear water from a muddy pond, how to build a dam, how to know the stars, how to find their way when they get lost; how to tell the direction of the wind, blaze a trail, distinguish animal tracks, protect themselves from wild animals; how to use Indian signals, make moccasins, bows and arrows, Indian drums and war bonnets; how to know the trees and plants, and how to make dyes from plants and herbs. They learn all about the habits of various birds and animals, how they get their food, who their enemies are and how they protect themselves from them.
Most of this information is not generally available in books, and could be gained otherwise only by years of life and experience in suitable surroundings. Yet Mr. Thompson Seton explains it so vividly and fully, with so many clear, marginal illustrations through the book, that the reader will finish "Two Little Savages" with an enviable knowledge of trees, plants, wild-life, woodlore, Indian crafts and arts, and survival information for the wilds. All of this is presented through a lively narrative that has as its heroes two real boys, typically curious about everything in the world around them, eager to outdo each other in every kind of endeavor. The exciting adventures that befall them during their stay in the woods are just the sort of thing that will keep a young reader enthralled and will stimulate his or her imagination at every turn.
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