Soft Computing: Methodologies and Applications

Advances in Intelligent and Soft Computing

Book 32
Springer Science & Business Media
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The series of Online World Conferences on Soft Computing (WSC) is organized by the World Federation of Soft Computing (WFSC) and has become an established annual event in the academic calendar and was already held for the 8th time in 2003. Starting as a small workshop held at Nagoya University, Japan in 1994 it has - tured to the premier online event on soft computing in industrial applications. It has been hosted by the universities of Granada, Spain, Fraunhofer Gesellschaft, Berlin, Cran?eld University, Helsinki University of Technology and Nagoya University. The goal of WFSC is to promote soft computing across the world, by using the internet as a forum for virtual technical discussion and publishing at no cost to authors and participants. The of?cial journal of the World Federation on Soft Computing is the journal Applied Soft Computing. The 8th WSC Conference (WSC8) took place from September 29th to October 10th, 2003. Registered participants had the opportunity to follow and discuss the online presentations of authors from all over the world. Out of more than 60 subm- sions the program committee had accepted 27 papers for ?nal presentation at WSC8.
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Additional Information

Publisher
Springer Science & Business Media
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Published on
May 21, 2006
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Pages
338
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ISBN
9783540324003
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Best For
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Language
English
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Genres
Computers / Information Technology
Computers / Intelligence (AI) & Semantics
Computers / Software Development & Engineering / General
Computers / System Administration / Storage & Retrieval
Mathematics / Applied
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This content is DRM protected.
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Written by experts on the frontlines, Investigating Internet Crimes provides seasoned and new investigators with the background and tools they need to investigate crime occurring in the online world. This invaluable guide provides step-by-step instructions for investigating Internet crimes, including locating, interpreting, understanding, collecting, and documenting online electronic evidence to benefit investigations.

Cybercrime is the fastest growing area of crime as more criminals seek to exploit the speed, convenience and anonymity that the Internet provides to commit a diverse range of criminal activities. Today's online crime includes attacks against computer data and systems, identity theft, distribution of child pornography, penetration of online financial services, using social networks to commit crimes, and the deployment of viruses, botnets, and email scams such as phishing. Symantec's 2012 Norton Cybercrime Report stated that the world spent an estimated $110 billion to combat cybercrime, an average of nearly $200 per victim.

Law enforcement agencies and corporate security officers around the world with the responsibility for enforcing, investigating and prosecuting cybercrime are overwhelmed, not only by the sheer number of crimes being committed but by a lack of adequate training material. This book provides that fundamental knowledge, including how to properly collect and document online evidence, trace IP addresses, and work undercover.

Provides step-by-step instructions on how to investigate crimes onlineCovers how new software tools can assist in online investigationsDiscusses how to track down, interpret, and understand online electronic evidence to benefit investigationsDetails guidelines for collecting and documenting online evidence that can be presented in court
SVMs have emerged as very successful pattern recognition methods in recent years [16]. SVMs have yielded superior performance in various applications such as; text categorization [15], and face detection [12], content-based image retrieval [6], and learning image similarity [4]. The motivation here is detection of suspicious bags in a security situation. The usual method for bomb personnel is to blow up a suspicious bag, and any explosives contained therein. However, if the bag contains chemical, biological or radiological canisters, this may lead to disastrous results. Furthermore, the “bl- up” method also destroys important clues such as fingerprints, type of explosive, detonators and other signatures of importance for forensic analysis. Extraction of the bag contents using telerobotics avoids these problems [8]. In a telerobotic system, it is advantageous to automate bag classification which is coupled to robotic tactics such as shaking out of the bags contents. For cooperative hum- robot interaction, in situations when autonomous capabilities fail, a human may be called in to distinguish the bag type. Here we focus on the autonomous operation of such a telerobotic system. In the autonomous mode, bags are classified by type using SVMs for the purpose of identifying initial manipulator grasp points. One side of the gripper must slide under the bag, and because of slippage, the grasp may fail. Thus, it is of importance to realize the type of bag, and the location of the opening before the grasp point assessment is made.
This volume contains selected papers, presented at the international c- ference on Intelligent Information Processing and Web Mining Conference nd IIS:IIPWM’06, organized in Ustro? (Poland) on June 19-22 , 2006. The event was organized by the Institute of Computer Science of Polish Academy of Sciences, a leading Polish research institution in fundamental and applied research in the area of Arti?cial Intelligence (AI) and of Inf- mation Systems (IS), in cooperation with a number of scienti?c and business institutions. It was a continuation of a series of conferences on these subjects, initiated by Prof. M. D?browski and Dr. M. Michalewicz in 1992. The conference was addressed primarily to those who are active in - ti?cial Immune Systems (AIS) and other biologically motivated methods, Computational Linguistics (CL), Web technologies (WT), and Knowledge Discovery (KD), and all kinds of interactions between those ?elds. Thesubmitted paperscoverednewcomputing paradigms,amongothersin biologically motivated methods, advanced data analysis, new machine lea- ing paradigms, natural language processing, new optimization technologies, applied data mining using statistical and non-standard approaches. The - pers give an overview over a wide range of applications for intelligent systems: in operating systems design, in network security, for information extraction from multimedia (sound, graphics), in ?nancial market analysis, in medicine, in geo-science, etc. Though numerous papers have been submitted, only a fraction of them (about 40%) was accepted for publication in a rigorous reviewing process.

Few books in computing have had as profound an influence on software management as Peopleware . The unique insight of this longtime best seller is that the major issues of software development are human, not technical. They’re not easy issues; but solve them, and you’ll maximize your chances of success.

“Peopleware has long been one of my two favorite books on software engineering. Its underlying strength is its base of immense real experience, much of it quantified. Many, many varied projects have been reflected on and distilled; but what we are given is not just lifeless distillate, but vivid examples from which we share the authors’ inductions. Their premise is right: most software project problems are sociological, not technological. The insights on team jelling and work environment have changed my thinking and teaching. The third edition adds strength to strength.”

— Frederick P. Brooks, Jr., Kenan Professor of Computer Science, University of North Carolina at Chapel Hill, Author of The Mythical Man-Month and The Design of Design


“Peopleware is the one book that everyone who runs a software team needs to read and reread once a year. In the quarter century since the first edition appeared, it has become more important, not less, to think about the social and human issues in software develop¿ment. This is the only way we’re going to make more humane, productive workplaces. Buy it, read it, and keep a stock on hand in the office supply closet.”

—Joel Spolsky, Co-founder, Stack Overflow


“When a book about a field as volatile as software design and use extends to a third edition, you can be sure that the authors write of deep principle, of the fundamental causes for what we readers experience, and not of the surface that everyone recognizes. And to bring people, actual human beings, into the mix! How excellent. How rare. The authors have made this third edition, with its additions, entirely terrific.”

—Lee Devin and Rob Austin, Co-authors of The Soul of Design and Artful Making

For this third edition, the authors have added six new chapters and updated the text throughout, bringing it in line with today’s development environments and challenges. For example, the book now discusses pathologies of leadership that hadn’t previously been judged to be pathological; an evolving culture of meetings; hybrid teams made up of people from seemingly incompatible generations; and a growing awareness that some of our most common tools are more like anchors than propellers. Anyone who needs to manage a software project or software organization will find invaluable advice throughout the book.

A lot has changed in the fast-moving area of software engineering since the first edition of this book came out. However, two particularly dominant trends are clearly discernible: focus on software processes and object-orientation. A lot more attention is now given to software processes because process improvement is con sidered one of the basic mechanisms for improving quality and productivity. And the object-oriented approach is considered by many one of the best hopes for solving some of the problems faced by software developers. In this second edition, these two trends are clearly highlighted. Aseparate chapter has been included entited "Software Processes. " In addition to talking about the various development process models, the chapter discusses other processes in soft ware development and other issues related to processes. Object-orientation figures in many chapters. Object-oriented analysis is discussed in the chapter on require ments, while there is a complete chapter entitled "Object-Oriented Design. " Some aspects of object-oriented programming are discussed in the chapter on coding, while specific techniques for testing object-oriented programs are discussed in the chapter on testing. Overall, if one wants to develop software using the paradigm of object -orientation, aB aspects of development that require different handling are discussed. Most of the other chapters have also been enhanced in various ways. In particular, the chapters on requirements specification and testing have been considerably enhanced.
Accountability. Transparency. Responsibility. These are not words that are often applied to software development.

In this completely revised introduction to Extreme Programming (XP), Kent Beck describes how to improve your software development by integrating these highly desirable concepts into your daily development process.

The first edition of Extreme Programming Explained is a classic. It won awards for its then-radical ideas for improving small-team development, such as having developers write automated tests for their own code and having the whole team plan weekly. Much has changed in five years. This completely rewritten second edition expands the scope of XP to teams of any size by suggesting a program of continuous improvement based on:

Five core values consistent with excellence in software development Eleven principles for putting those values into action Thirteen primary and eleven corollary practices to help you push development past its current business and technical limitations

Whether you have a small team that is already closely aligned with your customers or a large team in a gigantic or multinational organization, you will find in these pages a wealth of ideas to challenge, inspire, and encourage you and your team members to substantially improve your software development.

You will discover how to:

Involve the whole team–XP style Increase technical collaboration through pair programming and continuous integration Reduce defects through developer testing Align business and technical decisions through weekly and quarterly planning Improve teamwork by setting up an informative, shared workspace

You will also find many other concrete ideas for improvement, all based on a philosophy that emphasizes simultaneously increasing the humanity and effectiveness of software development.

Every team can improve. Every team can begin improving today. Improvement is possible–beyond what we can currently imagine. Extreme Programming Explained, Second Edition, offers ideas to fuel your improvement for years to come.



“Agile Software Development is a highly stimulating and rich book. The author has a deep background and gives us a tour de force of the emerging agile methods.”

—Tom Gilb

The agile model of software development has taken the world by storm. Now, in Agile Software Development, Second Edition, one of agile’s leading pioneers updates his Jolt Productivity award-winning book to reflect all that’s been learned about agile development since its original introduction.

Alistair Cockburn begins by updating his powerful model of software development as a “cooperative game of invention and communication.” Among the new ideas he introduces: harnessing competition without damaging collaboration; learning lessons from lean manufacturing; and balancing strategies for communication. Cockburn also explains how the cooperative game is played in business and on engineering projects, not just software development

Next, he systematically illuminates the agile model, shows how it has evolved, and answers the questions developers and project managers ask most often, including

· Where does agile development fit in our organization?

· How do we blend agile ideas with other ideas?

· How do we extend agile ideas more broadly?

Cockburn takes on crucial misconceptions that cause agile projects to fail. For example, you’ll learn why encoding project management strategies into fixed processes can lead to ineffective strategy decisions and costly mistakes. You’ll also find a thoughtful discussion of the controversial relationship between agile methods and user experience design.

Cockburn turns to the practical challenges of constructing agile methodologies for your own teams. You’ll learn how to tune and continuously reinvent your methodologies, and how to manage incomplete communication. This edition contains important new contributions on these and other topics:

· Agile and CMMI

· Introducing agile from the top down

· Revisiting “custom contracts”

· Creating change with “stickers”

In addition, Cockburn updates his discussion of the Crystal methodologies, which utilize his “cooperative game” as their central metaphor.

If you’re new to agile development, this book will help you succeed the first time out. If you’ve used agile methods before, Cockburn’s techniques will make you even more effective.

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