The Alabaster Concordat

The Immortal Coil

Book 4
J. Armand
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 The visceral curtain of chaos has been lifted from Earth upon the defeat of Demon Lord Ma’al. Dorian Benoit and his allies may have thwarted the Infernal uprising for now, but no one survives an encounter with Hell unscathed. The war has already begun to take its toll on some, while others have had their eyes opened by the trials set before them. Maddening desperation can take hold of even the most resolute mind in times of unrest when ideals are challenged and friendships tested. New allegiances will form where others fall, and old enemies may find themselves fighting on the same side for better or for worse.
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J. Armand
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Published on
Nov 13, 2015
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Fiction / Fantasy / Contemporary
Fiction / Fantasy / Dark Fantasy
Fiction / Fantasy / General
Fiction / Fantasy / Paranormal
Fiction / Science Fiction / Action & Adventure
Fiction / Science Fiction / Apocalyptic & Post-Apocalyptic
Fiction / Science Fiction / General
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Content Protection
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Eligible for Family Library

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After discovering an ancient stone tabled while on a dig in Ireland, archeologist, Adam Drex becomes obsessed with deciphering the rune covered slab of basalt. To his surprise, he discovers, or so he thinks, that the ritual contained within the cryptic message is a way to contact a different frame of reference. However, after convincing his two closest friends, Frank West and Jack Benson, to help him carry out the rite at Stone Henge, it soon becomes apparent that it goes far beyond simply opening a link to another world, instead, it tears open the fabric of the space time continuum and hurtles the three companions into a universe where magic, not science is the norm. 

At first, all three are bemused by the course of events, however, both Adam and Frank, soon acclimatize to their new surroundings, Jack however, who was possessed by an evil entity prior to them carrying out the ritual, becomes increasingly belligerent, and sets out on a quest to find Draxar, a rogue acolyte, intent on deposing the benevolent rulers of the land and replacing them under his tyrannical rule.

In an attempt to prevent Jack from reaching his goal, a goal that could possibly destroy them Adam and Frank set out on a series of adventures, populated with a myriad of characters, including, Nomets, a diminutive but incredibly skilled warrior race. A giant snake; Groats, Draxar's foot soldiers; The Rockwaren, a subterranean civilization. Elves; Giants; A stygian witch; Riverboat Pirates; a war lord; and a Druid High Priest.

After numerous adventures, the tale culminates in the city of Atlantis, a mythical location surrounded by a vast zone of death that kills anyone that attempts to cross it. Contained within this ancient edifice, is an artefact that both Adam and Draxar must find a way to reach to give them the upper hand over their nemesis.

Keywords: Ritual, Ametron, Fargo, Frank, Jack, Rockwaren, Cragval, Giant, Groat, Elith
Travis Crichton and Jacey Roden's weekend orienteering contest in a vintage Mark 4 Jaguar car becomes a journey through a belt of fog and into a strange village called The Valley that is not shown on any map. The store and people there appear to be living in the 1950s, a time when the car was new. Jacey realises that this is more than random misfortune and that they are caught up in something more sinister.

Back home through the fog, the authorities are interested in the Jaguar and it is no coincidence that an elderly Susan, a retired professor called Kevin and a second vintage Jaguar are involved. A ruthless enemy attacks one car and their only escape is to return to The Valley in the other car where their adventures begin.

Seen mainly through Travis's eyes, Jacey and the others try to find the truth but become more involved in the time space continuum. Life identities from the future are involved, as is an organisation called Sago comprising of solids, androids, gaseous and organic intelligent species. Sago is using her family to prove or otherwise that humans are an inferior life species who revert to barbarism when under pressure. This test is but one to show that androids have superseded humans as the superior solid life identity.

In this task, the Roden family are but the pieces in an intergalactic chess game with the umpires seemingly neutral but in reality either for or against the human family becoming unified. How can one play by the rules when the umpires are biased?

Worse still; Jacey and Travis do not even know why it is happening, who is helping and who is hindering their efforts to find out the truth.

After all access back home is broken, a journey through strange realms with links with other humans from both the past and their future, hold the key. Are the vintage Jaguar cars the catalyst to this random journey through the cosmos or is it Jacey herself? Only by embracing the fog will they discover more about their lives, both in the past, present and future.

 They are the stuff of nightmarish and cautionary tales told to children. Sirens of the swamps, the Ilsead lure unsuspecting suitors in an effort to climb the ranks of southern society. Then, once entrenched and under the guise of nobility, the Ilsead begin to breed. Their children born skinless, these terrible creatures then rip the flesh from Human babies in order to dress their own. Should you be unfortunate enough to be kissed by the Ilsead, she'll steal your soul and inherit your very spirit, leaving you for dead and getting high from your lifeline. These are the fabled Boo Hags of the southern wilds and, as with most folklore, it leaves such a quite unflattering portrait and, in the end, it's utter b.s. 
In truth, the Ilsead are an ancient order of souls, not of the Third Dimension. They exist to right wrongs in the present timeline. We learn that there are troublesome souls that have been directed to disrupt the preferred end of the Dark Age and these transgressors must be stopped. The Ilsead fulfill this role. Allied with the Third Order of Lucifer, the Ilsead are immortal creatures that set about their mission many millennia before, at the dawn of the Human population on Earth. They are sadly and, at best, misunderstood. In this volume of ASCENSION, we meet one such sect of Ilsead. 

The Gullah understood. At least they once did. The GeeChee of the South Carolina isles revered the Ilsead and took them in as equals and protectors. The Ilsead in turn honored their Human counterparts and made them Symposiarchs; sires that would breed new vessels as needed and direct them to the many wants of the masses. Crops were protected, oppressors were frightened away and, eventually, political offices were taken. It was all for the betterment of the timeline. 

Benny Watt, though, had an agenda. The Ilsead, he'd heard could be crudely utilized as assassins. He had certain enemies that he would prefer removed and so he longed for Edith. He dreamt of her. Perhaps he thought her a pet but he was awfully mistaken. He was predestined to meet her. Unbeknownst to him, Benny is a decedent of a great line of Symposiarchs and Edith was merely calling him home. 

As he discovers his destiny, he also comes to realize that the Ilsead have become lazy. Preoccupied with the spoils of the Third, their mission has gone terribly awry. Petty jealousies and power struggles within the sects of Ilsead had given way to disruption of the mission. While he doesn't stand a chance to right all of the many errors (the sinking of the Titanic, for example, was inexplicably the Ilsead's doing), Benny must come to terms with his role. He and his offspring must set the timeline right and learn to protect the greater good; the cessation of the Human Ascension. 

It's an insurmountable task but the comedy of errors that leads Benny and Edith together is told, at first, in tribute to the American Romantic stylings of Edgar Allen Poe and Washington Irving, the story then takes a decidedly comic and more modern turn as readers are jolted into present day as we learn of the legacy of Benny Watt's Ilsead and their haphazard attempt at completing their mission, all the while attempting to overcome the beauty and distractions of the Third Dimension.
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