Foundations of 3D Graphics Programming: Using JOGL and Java3D, Edition 2

Springer Science & Business Media
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OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.
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Springer Science & Business Media
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Published on
Dec 10, 2008
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Best For
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Computers / Computer Graphics
Computers / Computer Vision & Pattern Recognition
Computers / Data Processing
Computers / Expert Systems
Computers / General
Computers / Software Development & Engineering / General
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Current graphics software and hardware combine to allow multiple-level functionality and open up new application areas for scientists of all disciplines, and for computer scientists and engineers in particular.

This thoroughly revised edition of this integrated guide explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. It grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and virtual reality to complement and improve their work.


• Comprehensive and practical coverage of software graphics tools

• Includes 6 new chapters on OpenGL Programming in Java, Curved Models, Vertex Shading, Pixel Shading and Parallel Processing, Programming in Java3D, OpenGL Shading Language, Direct3D Shader Programming [NEW]

• Updated graphics software tools, with new information and format [NEW]

• Additional descriptions and examples [NEW]

• Provides a uniquely categorized compendium of 293 3D graphics software tools

• Concise listings of platforms and pricing, applications, examples, functions, and related Web resources

• Shortcuts to practical graphics principles and methods

• Contains extensive appendices including the addition of basic mathematics in 3D graphics [NEW]

• Extensive pointers to websites and other proven helpful sources

• Combines theory and OpenGL programming with an easy-to-follow approach

A concise, practical introduction to graphics theory and programming, practitioners as well as advanced students will find this accessible revised text an authoritative and useful catalogue of working software tools and methods.

Professor Jim X. Chen is the Director of the Computer Graphics Laboratory at George Mason University and Editor of the Visualization column, and the Visualization Portal, for the IEEE magazine, Computing in Science and Engineering. In addition he is the author of the successful Foundations of 3D Graphics Programming: Using JOGL and Java3D, also now in its second edition.

Key Topics:

OpenGL Programming in Java (NEW)

Curved Models (NEW)

Vertex and Pixel Shading in Cg on Java Platform (NEW)

Programming in Java3D (NEW)

OpenGL Shading Language (GLSL) in C/C++ (NEW)

Direct3D and High Level Shading Language Programming (NEW)

Objects and Models

Transformation and Viewing

Color and Lighting

Blending and Texture Mapping

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