Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games

·
· MIT Press
Libro electrónico
240
Páginas
Apto

Acerca de este libro electrónico

A striking analysis of popular board games’ roots in imperialist reasoning—and why the future of play depends on reckoning with it.

Board games conjure up images of innocuously enriching entertainment: family game nights, childhood pastimes, cooperative board games centered around resource management and strategic play. Yet in Playing Oppression, Mary Flanagan and Mikael Jakobsson apply the incisive frameworks of postcolonial theory to a broad historical survey of board games to show how these seemingly benign entertainments reinforce the logic of imperialism.

Through this lens, the commercialized version of Snakes and Ladders takes shape as the British Empire’s distortion of Gyan Chaupar (an Indian game of spiritual knowledge), and early twentieth-century “trading games” that fêted French colonialism are exposed for how they conveniently sanitized its brutality while also relying on crudely racist imagery. These games’ most explicitly abhorrent features may no longer be visible, but their legacy still lingers in the contemporary Eurogame tendency to exalt (and incentivize) cycles of exploration, expansion, exploitation, and extermination.

An essential addition to any player’s bookshelf, Playing Oppression deftly analyzes this insidious violence and proposes a path forward with board games that challenge colonialist thinking and embrace a much broader cultural imagination.

Acerca del autor

Mary Flanagan, an award-winning game designer and artist, is Sherman Fairchild Distinguished Professor in Digital Humanities, Chair of Film and Media Studies, and director of the Tiltfactor game research lab at Dartmouth College. She is the author of seven books, including Critical Play (MIT Press).

Mikael Jakobsson plays, creates, teaches, and researches games at the MIT Game Lab and with the artist collective Popsicleta, where his work focuses on the border between game design and game culture. He contributed to Debugging Game History (MIT Press).

Califica este libro electrónico

Cuéntanos lo que piensas.

Información de lectura

Smartphones y tablets
Instala la app de Google Play Libros para Android y iPad/iPhone. Como se sincroniza de manera automática con tu cuenta, te permite leer en línea o sin conexión en cualquier lugar.
Laptops y computadoras
Para escuchar audiolibros adquiridos en Google Play, usa el navegador web de tu computadora.
Lectores electrónicos y otros dispositivos
Para leer en dispositivos de tinta electrónica, como los lectores de libros electrónicos Kobo, deberás descargar un archivo y transferirlo a tu dispositivo. Sigue las instrucciones detalladas que aparecen en el Centro de ayuda para transferir los archivos a lectores de libros electrónicos compatibles.