This book is for character modelers, sculptors, poly modelers, and hard surface modelers. Whether you're looking for an introduction to modeling, optimizing high poly or sculpted models, or just a deeper dive into the subject of topology, this book will walk you through the topology workflow from beginning to end.
Michael Steppig is a professional Blender user. He specializes in topology and character modeling. He started modeling in 2013 and has watched 3D modeling and Blender develop over the last decade. He has a strong passion for topology and ample experience, having modeled hundreds of 3D assets. These include characters, hard surface models, and nearly every asset he uses. He has taught multiple students all aspects of Blender as a private tutor.