Thomas Claburn has been writing about business and technology since 1996, for publications such as New Architect, PC Computing, InformationWeek, Salon, Wired, and Ziff Davis Smart Business. Before that, he worked in film and television. He wrote the original treatment for 3DO's Killing Time and a short story that appeared in On Spec. He's the creator of two mobile games, Blocfall and Party Boss, and the author of two science fiction novels, Reflecting Fires (2001), and Oversight (2015).
All the World's a role.
In a world of brainsuckers and bodysnatchers, you can't take anything for granted. Not even your own identity.
When Marva, a struggling Method actress, wakes up in a hologram pool in an exclusive priv club with fancy new clothes and plenty of money, she knows something is strange. When a memory of a murder starts tugging at her, she knows something is very strange, and that she'd better find out whose life she's living.
Pursued by assassins from a mysterious Escort Service and renegade mind-pirates of every description, Marva must venture into the seamy Downs to find out who wrote the script of the most difficult role of her career.
Winner of the Arthur C. Clarke Award for best novel, 1995
Leila won't stop searching Station until she's found her brother's fetch - but the sinister Pressure Men are stalking her every move. Clearly Dieter's got himself mixed up in something a whole lot darker than just some scam.
Digging deeper, Leila discovers there's far more than her brother's afterlife at stake. Could it be that humanity's last outpost is on the brink of disaster? Is it too late for even the dead to save it?
Waking Hell is a sequel to Crashing Heaven, the novel that announced the arrival of this exciting new talent.
One beautiful autumn day, while he undergoes a routine medical procedure, something goes irrevocably wrong. Dodge is pronounced brain dead and put on life support, leaving his stunned family and close friends with difficult decisions. Long ago, when a much younger Dodge drew up his will, he directed that his body be given to a cryonics company now owned by enigmatic tech entrepreneur Elmo Shepherd. Legally bound to follow the directive despite their misgivings, Dodge’s family has his brain scanned and its data structures uploaded and stored in the cloud, until it can eventually be revived.
In the coming years, technology allows Dodge’s brain to be turned back on. It is an achievement that is nothing less than the disruption of death itself. An eternal afterlife—the Bitworld—is created, in which humans continue to exist as digital souls.
But this brave new immortal world is not the Utopia it might first seem . . .
Fall, or Dodge in Hell is pure, unadulterated fun: a grand drama of analog and digital, man and machine, angels and demons, gods and followers, the finite and the eternal. In this exhilarating epic, Neal Stephenson raises profound existential questions and touches on the revolutionary breakthroughs that are transforming our future. Combining the technological, philosophical, and spiritual in one grand myth, he delivers a mind-blowing speculative literary saga for the modern age.