The Boolean Gate (Dead Romantics)

Walter Jon Williams
1
Free sample

 Mark Twain versus the Singularity!

Mark Twain may be the most celebrated man in the world, but his alter ego Sam Clemens is tottering through life, disillusioned by the massacres and madness of the human race and stalked by guilt over the deaths of his children, his brother, and his wife.  Sam’s friend, the brilliant scientist Nikola Tesla, creates dazzling new technologies that may transform the world--- but as Sam discovers, Tesla’s inventions may not belong to him, but might instead be the calculating creations of an malevolent  intelligence from beyond the Earth.

Mark Twain might be able to save the world, but first Sam Clemens must make up his mind whether the “damned human race” is worth saving.

In “The Boolean Gate,” Walter Jon Williams continues his brilliant series of stories about writers, and brings to life the milieu and the towering personalities of America’s Gilded Age.

“This one is 99% historical fact, although readers unfamiliar with the career of Tesla may think it’s the stuff of science fiction. Tesla was a science fiction writer’s dream made flesh, with also a bit of the mad scientist in the mix . . . but the story really belongs to Sam Clemens, who was in fact Tesla’s friend.”

                                                            Lois Tilton, Locus

‘‘Despite the Ragtime-like sense of a slice of Gilded Age life among the historically prominent, this really is SF… Once again, Williams demonstrates the range of his writerly chops.’’

Russell Letson, Locus

Read more

About the author

Walter Jon Williams is an award-winning author who has been listed on the best-seller lists of the New York Times and the Times of London.  He is the author of twenty-seven novels and three collections of short fiction.    

His first novel to attract serious public attention was Hardwired, described by Roger Zelazny as “a tough, sleek juggernaut of a story, punctuated by strobe-light movements, coursing to the wail of jets and the twang of steel guitars.”  In 2001 he won a Nebula Award for his novelette, “Daddy’s World,” and won again in 2005 for “The Green Leopard Plague.”

He has also written for George RR Martin’s Wild Cards project.

His latest work is The Fourth Wall, a near-future thriller set in the world of alternate reality gaming.

Walter has also written for comics, the screen, and for television, and has worked in the gaming field.  He was a writer for the alternate reality game Last Call Poker, and has scripted the mega-hit Spore 

Read more

Reviews

5.0
1 total
Loading...

Additional Information

Publisher
Walter Jon Williams
Read more
Published on
Mar 17, 2017
Read more
Pages
120
Read more
ISBN
9780997090420
Read more
Features
Read more
Language
English
Read more
Genres
Fiction / Science Fiction / General
Read more
Content Protection
This content is DRM free.
Read more
Read Aloud
Available on Android devices
Read more
Eligible for Family Library

Reading information

Smartphones and Tablets

Install the Google Play Books app for Android and iPad/iPhone. It syncs automatically with your account and allows you to read online or offline wherever you are.

Laptops and Computers

You can read books purchased on Google Play using your computer's web browser.

eReaders and other devices

To read on e-ink devices like the Sony eReader or Barnes & Noble Nook, you'll need to download a file and transfer it to your device. Please follow the detailed Help center instructions to transfer the files to supported eReaders.
Book 14
The time of reckoning is close at hand. Events in the New York Times bestselling Star Wars The New Jedi Order series take a decisive turn, as the heroes of the New Republic prepare for their most volatile clash yet with the enemy—from without and within.

In the war against the ruthless Yuuzhan Vong, the fall of Coruscant leaves the New Republic divided by internal strife, and on the verge of bowing to conquest. But those who steadfastly refuse to consider surrender—Luke Skywalker, Han Solo, Leia Organa Solo, and their children and comrades-in-arms—are determined to seize victory against overwhelming odds. And now, finally, there are signs that the tide may be turning in the New Republic’s favor.

After capturing crucial Yuuzhan Vong intelligence, Jedi fighter-pilot Jaina Solo prepares to lead a daring surprise strike against an enemy flagship. Meanwhile, Jaina’s brother Jacen—liberated from the hands of the enemy and newly schooled in an even greater mastery of the Force by the Jedi Knight Vergere—is eagerly poised to bring his unique skills to bear against the invaders. And on Mon Calamari, the New Republic’s provisional capital, the retired, ailing hero Admiral Ackbar has conceived a major tactical plan that could spell the beginning of a swift end for the Yuuzhan Vong.

Yet even as opposing squadrons face off in the depths of space, intrigue runs rampant: in the heated political race for Chief of State . . . in the shadows where Yuuzhan Vong spies plot assassinations . . . and in the inscrutable creature Vergere, a Jedi Knight whose allegiance is impossible to predict. And as Luke Skywalker sets about reestablishing the Jedi Council, the growing faction opposed to the ways of the Force unveil a terrifying weapon designed to annihilate the Yuuzhan Vong species. But in doing so, they may be dooming the New Republic to becoming the very thing it has sworn to fight against—and unleashing the power of the dark side.

Features a bonus section following the novel that includes a primer on the Star Wars expanded universe, and over half a dozen excerpts from some of the most popular Star Wars books of the last thirty years!
Book 21
BONUS: This original novella includes an exclusive excerpt from Star Wars: New Jedi Order: Force Heretic I: Remnant and an interview with the author.

RIPE FOR THE PLUCKING

That’s Jedi Knight Kyp Durron’s opinion about the planet Ylesia, home base of the so-called Peace Brigade, a group of traitors dedicated to hindering the war efforts of the New Republic and hastening the ultimate victory of the merciless Yuuzhan Vong. Kyp’s plan calls for a lightning-fast strike, backed with overwhelming force, to destroy the Brigade’s offensive capabilities and teach prospective traitors that betrayal carries a heavy price. But young Jacen Solo, still bearing the scars of his imprisonment by the Yuuzhan Vong, has a better idea: a daring raid into the heart of Ylesia’s capital, with the objective of capturing the Brigade’s top leaders—including the newly sworn-in President, Thrackan Sal-Solo, cousin to Jacen and his twin, Jaina.

But unknown to the Jedi and the New Republic forces, Supreme Overlord Shimrra of the Yuuzhan Vong has dispatched reinforcements to the Ylesia system. Instead of a swift surgical strike, Jaina, Jacen, Kyp, and their comrades are about to find themselves locked in a desperate battle for survival, with the odds stacked against them and time running out. . . .

No Star Wars fan will want to miss this exciting eBook exclusive adventure from Nebula Award-winner Walter Jon Williams, author of the forthcoming Star Wars The New Jedi Order hardcover novel, Destiny’s Way.
Walter Jon Williams

"The Rift would be a very good beach book, if you could put it down long enough to get into the water." —— The San Diego Union Tribune

FRACTURE LINES PERMEATE THE CENTRAL UNITED STATES.  Some comprise the New Madrid fault, the most dangerous earthquake zone in the world.  Other fracture lines are social—— economic, religious, racial, and ethnic.  

What happens when they all crack at once?

Caught in the disaster as cities burn and bridges tumble, young Jason Adams finds himself adrift on the Mississippi with African-American engineer Nick Ruford.  A modern-day Huck and Jim, they spin helplessly down the river and into the widening faults in American society, encountering violence and hope, compassion and despair, and the primal wilderness that threatens to engulf not only them, but all they love...

" A breakout book that you'll swear the author lived" —— SF Age

"I don't like disaster novels. I would not have even glanced at The Rift if it weren't backed by Walter Jon Williams' reputation for excellence. And I definitely would not have kept reading if Williams hadn't demonstrated on every page that he deserves his reputation. The result? I was so engrossed in—— and engaged by ——The Rift that I forgot that I don't like disaster novels. This book is an impressive achievement.”
 —— Stephen R. Donaldson, New York Times bestselling author of The Chronicles of Thomas Covenant

"The Rift is bloody wonderful! Williams brings an historic disaster back for an encore and metaphorically flattens it again. This is the stuff for which sleep is lost--and awards are made." —— Dean Ing

"The Rift shakes up the world like it's never been shaken before." —— Fred Saberhagen

"[For fans of the disaster novel] Williams delivers the requisite thrills and setpieces—— but he also, to paraphrase Conrad, offers a bit of that truth for which they forgot to ask." —— Locus

Walter Jon Williams
“Walter Jon Williams is a visionary of tremendous power and originality . . . He kills every damn time.”

    --Junot Díaz, Pulitzer Prize-winning author of The Brief, Wonderful Life of Oscar Wao

When you play one of Dagmar’s online games, you can’t just shut down the computer and walk away.  The games pursue you into real life: you start getting emails and phone calls from fictional characters, perfect strangers ask you to help solve their problems, and sometimes you’re asked to volunteer for a mission to discover a vital clue.

But now something is pursuing Dagmar. 

From the anarchy of a street riot in Indonesia to the brutality of a Mafia killing in Los Angeles, from the seedy glitz of Hollywood to the ruthless international currency market, Dagmar finds herself at the center of an intrigue far more desperate than those she devises for entertainment.

And somehow, she knows, the key to the puzzle lies in her own past, and the gaming group she joined in college. 

Dagmar must draw on all her skill to defeat the nightmare that pursues her, not the least of which is her circle of online gamers whose well-honed puzzle-solving skills may be necessary to preserve her life.

This Is Not a Game.  And there is no Second Life.

 “Williams (The Rift) weaves intriguing questions about games, gamers and their relationships with real life into this well-paced near-future thriller.”  --Publisher’s Weekly (starred review)

 “This Is Not a Game is a compelling mystery, one that threateningly demands—like a militant nun, ruler in hand, your knuckles spread before her—for you to continue, to finish. Stopping, it’s not an option. It’s not even a thought. You turn the pages of the book not just to get answers, but to get the questions, also. And neither disappoint. There is no letdown, no clumsy resolution, no descent into lameness. Everything works, the story coming together beautifully like a well-played game of chess, Williams maneuvering the reader, skillfully. Like a pawn. A very happy pawn.    –Paul Stotts

“Williams, from his own experience, knows how these games work and how the participants react, and the result is that This Is Not a Game succeeds only as a suspense novel, but as an incisive portrait of a subculture for whom reality is increasingly contingent, and increasingly mediated.”  --Gary Wolfe, Locus

“Combines droll satire, cyber-fu knowingness, ingenious extrapolation, social commentary, and techno-thriller suspense.”  --SciFiWire.com

 “[An] eerily prophetic thriller.”--- SFX

 

 

Walter Jon Williams
“Walter Jon Williams is a visionary of tremendous power and originality . . . He kills every damn time.”

                                    --Junot Díaz, Pulitzer Prize-winning author

Dagmar Shaw is back in Hollywood, with a plan to lasso a series of emerging technologies into a revolutionary new form of entertainment.

Sean Makin is a washed-up child actor clinging to life on reality television, until Dagmar offers him the chance to be a star.

Sean’s past, however, holds the darkest of secrets, and now it looks as if that secret threatens to break loose in a new cycle of violence and murder.

Sean’s determined to succeed, even if the path to stardom is splashed with blood.  But the ultimate secret is Dagmar’s, and Sean has to decide how much to pay in order to find out what’s on the other side of the fourth wall.

“ . . . the blending of mystery-thriller, SF, and traditional Hollywood-story elements is hugely successful. It’s one of those ambitious, genre-bending books in which you keep seeing, as you read, ways the story could fall apart under its own weight—but it never does. Surely the best of the Dagmar Shaw series and one of the author’s finest novels.”  --Booklist (starred review)

“This is an ambitious novel, blending elements of science fiction, thriller and Hollywood epic into one wildly inventive narrative. It’s the kind of genre-bender that you can spend a lot of time trying to describe, or you can simply say: go read it, right now.”  --David Pitt, Winnipeg Free Press

 

Walter Jon Williams
“Walter Jon Williams is a visionary of tremendous power and originality . . . He kills every damn time.”

                                    --Junot Díaz, Pulitzer Prize-winning author

Game designer Dagmar Shaw is skilled at creating vast online entertainments with millions of players.  But Dagmar is haunted by her past, and by memories of a burning city, and of the friends who died as a bloody vengeance plot played to its conclusion around her.

Dagmar is an expert at manipulating the online players known as the Group Mind.  But when an acquaintance appears with the plan to manipulate an entire Middle Eastern country, to stage a revolution and make the people think it was all their own idea, Dagmar is both appalled and intrigued. 

Can she crash the Deep State?  And can she do it without creating another bloodbath?

This is no longer a game.  The bullets, the tanks, and the spies are real, and so is the danger as Dagmar plunges into the task of gaming an entire state.

When it first appeared, Deep State gained a modest amount of infamy as the novel that predicted the Arab Spring, and appeared the very week the Egyptians occupied Tahrir Square.

“And since this is an intrigue thriller, there are undercurrents and deceptions and hidden agendas and secret loyalties and unexpected betrayals, deeper states of operation and deeper games being played for higher (or lower) stakes. Dagmar faces not only the normal perils of an elaborate and delicate con, but those of the deep state of international politics, where you don’t know who has been bought or intimidated, who might be a plant, who has a history that will blow up at the worst possible moment.”  --Russel Letson, Locus

“Williams has crafted a slick, intelligent techno-thriller that never allows the melodramatic storyline to swamp the cast of sympathetic characters.”  --Eric Brown, the Guardian

“Both prescient and utterly of the moment, featuring an ingeniously concocted and elaborated plot and a compelling cast of characters, Deep State is a success on every level . . . if ever one of Williams’ books had crossover potential . . . this is it.

” . . . The biggest plot coupon of all . . . is really the card on which the whole hand turns, and Williams does not blow the trick.  On the contrary, he weaves this bit of scientific or pseudo-scientific legerdemain very deftly into the warp and weft of his plot, giving the novel that satisfies both logically and emotionally.  Like his doughty heroine, Williams is absolutely at the top of his game here.” ---Paul Witcover, Locus

 

©2017 GoogleSite Terms of ServicePrivacyDevelopersArtistsAbout Google
By purchasing this item, you are transacting with Google Payments and agreeing to the Google Payments Terms of Service and Privacy Notice.