The Cartoon Introduction to Economics: Volume Two: Macroeconomics

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Need to understand today's economy? This is the book for you. The Cartoon Introduction to Economics, Volume Two: Macroeconomics is the most accessible, intelligible, and humorous introduction to unemployment, inflation, and debt you'll ever read.

Whereas Volume One: Microeconomics dealt with the optimizing individual, Volume Two: Macroeconomics explains the factors that affect the economy of an entire country, and indeed the planet. It explores the two big concerns of macroeconomics: how economies grow and why economies collapse. It illustrates the basics of the labor market and explains what the GDP is and what it measures, as well as the influence of government, trade, and technology on the economy. Along the way, it covers the economics of global poverty, climate change, and the business cycle. In short, if any of these topics have cropped up in a news story and caused you to wish you grasped the underlying basics, buy this book.

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About the author

A freelance cartoonist, illustrator, and animator, Grady Klein is the creator of the Lost Colony series of graphic novels.

An environmental economist at the University of Washington, Yoram Bauman, Ph.D., is the world's first and only stand-up economist.

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Reviews

4.7
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Additional Information

Publisher
Hill and Wang
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Published on
Dec 20, 2011
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Pages
240
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ISBN
9781466837959
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Language
English
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Genres
Business & Economics / Economics / Macroeconomics
Comics & Graphic Novels / Nonfiction / General
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Content Protection
This content is DRM protected.
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Read Aloud
Available on Android devices
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Eligible for Family Library

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Allie Brosh
FROM THE PUBLISHER:
Every time Allie Brosh posts something new on her hugely popular blog Hyperbole and a Half the internet rejoices.

Touching, absurd, and darkly comic, Allie Brosh’s highly anticipated book Hyperbole and a Half showcases her unique voice, leaping wit, and her ability to capture complex emotions with deceptively simple illustrations.

This full-color, beautifully illustrated edition features more than fifty percent new content, with ten never-before-seen essays and one wholly revised and expanded piece as well as classics from the website like, “The God of Cake,” “Dogs Don’t Understand Basic Concepts Like Moving,” and her astonishing, “Adventures in Depression,” and “Depression Part Two,” which have been hailed as some of the most insightful meditations on the disease ever written.

Brosh’s debut marks the launch of a major new American humorist who will surely make even the biggest scrooge or snob laugh. We dare you not to.

FROM THE AUTHOR:
This is a book I wrote. Because I wrote it, I had to figure out what to put on the back cover to explain what it is. I tried to write a long, third-person summary that would imply how great the book is and also sound vaguely authoritative—like maybe someone who isn’t me wrote it—but I soon discovered that I’m not sneaky enough to pull it off convincingly. So I decided to just make a list of things that are in the book:

Pictures
Words
Stories about things that happened to me
Stories about things that happened to other people because of me
Eight billion dollars*
Stories about dogs
The secret to eternal happiness*

*These are lies. Perhaps I have underestimated my sneakiness!
M. Usman
 Table of Contents 
Preface 
Chapter # 1: Types of Comic Books 
1. One-Shot 
2. Anthologies 
3. Mini-Series 
4. Ongoing 
5. Graphic Novel 
6. Webcomic 
Chapter # 2: Coming up with a Comic Book Idea 
Pay attention to your environment 
Get inspiration from movies 
Read novels 
Read other comic books 
Chapter # 3: Tips for Developing Your Story 
Remember to develop key characters 
Give your characters good reasons for fighting 
Black moments are great 
Have a proper ending 
Don't be predictable 
Chapter # 4: Coming up with Characters 
Revisions make great characters 
Keep the list of characters small 
Personality and background are crucial 
Draw sketches 
Make them unique 
Characters in your book must be different physically 
Colors Matter 
Chapter # 5: Know Your Audience 
You will be able to use its language 
You will give your audience stories it likes 
Promotion becomes easier 
Writing the book becomes easier 
How to Identify Your Audience - 
Chapter # 6: Making Your Comic Book 
Write Your Story 
Make Panels 
Chapter # 7: Tips for Editing and Proofreading Your Book 
Revise one thing at a time 
Focus on grammar and spellings 
Don't just edit once 
Don't proofread it yourself 
Chapter # 8: Promoting Your Comic Book 
Have a website 
Don't forget social media 
Ask people to share and recommend 
Join comic boards 
Sell at a comic con 
Chapter # 9: How to Be a Great Comic Book Writer 
1. Read Lots 
2. Work with Others 
3. Learn from the Pros 
4. Don't Stop at One Book 
5. Get Feedback 
Conclusion 
Author Bio 
Publisher 

Preface 

You definitely have a list of comic books you like. And I can imagine that they take you into a new world when you read them. Simply put, comic books are a great way to spend leisure time. I know people who enjoy these books more than movies and novels. 

If you want to join in the fun and be one of those entertaining people with comics, then it's never too late to get in the game. If you can start writing comic books, you may get famous and make some money in the process. Furthermore, you will find fulfillment in that other people are enjoying your creations. 

All that's required from you is to work hard and give your readers the best stories you can come up with. 

However, there is one thing that acts as a roadblock for many – where to start. 

How on earth are you going to come up with characters? How will your develop your story to make it entertaining? And how will you even hatch an idea that will turn into a great book? 

If you are like many, you may be intimidated at the thought of all this. 

In this book, I will show you how you can make a comic book. You will find everything you may need to know about this process. I have tips on idea generation, story development, character development, and more. All these tips will help you start and finish your book. Additionally, you will also find info on promotion and becoming a great comic book writer. 

I'm sure that you will enjoy the book. So without wasting anymore time, let's get started.
Yoram Bauman, Ph.D.
The award-winning illustrator Grady Klein has paired up with the world's only stand-up economist, Yoram Bauman, PhD, to take the dismal out of the dismal science. From the optimizing individual to game theory to price theory, The Cartoon Introduction to Economics is the most digestible, explicable, and humorous 200-page introduction to microeconomics you'll ever read.

Bauman has put the "comedy" into "economy" at comedy clubs and universities around the country and around the world (his "Principles of Economics, Translated" is a YouTube cult classic). As an educator at both the university and high school levels, he has learned how to make economics relevant to today's world and today's students. As Google's chief economist, Hal Varian, wrote, "You don't need a brand-new economics. You just need to see the really cool stuff, the material they didn't get to when you studied economics." The Cartoon Introduction to Economics is all about integrating the really cool stuff into an overview of the entire discipline of microeconomics, from decision trees to game trees to taxes and thinking at the margin.

Rendering the cool stuff fun is the artistry of the illustrator and lauded graphic novelist Klein. Panel by panel, page by page, he puts comics into economics. So if the vertiginous economy or a dour professor's 600-page econ textbook has you desperate for a fun, factual guide to economics, reach for The Cartoon Introduction to Economics and let the collaborative genius of the Klein-Bauman team walk you through an entire introductory microeconomics course.

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