Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.
Step-by-step instructions carefully walk you through the most common Godot engine programming tasks and techniques
Practical, hands-on examples show you how to apply what you learn
Quizzes and exercises help you test your knowledge and stretch your skills
Notes and tips point out shortcuts, solutions, and problems to avoid
Learn how to...
· Install Godot, create projects, and use the visual editor
· Master the scene system, and organize games with Scene Trees
· Create 2D graphics, 3D graphics, and animations
· Use basic and advanced scripting to perform many game tasks
· Process player input from any source
· Control game flow, configurations, and resources
· Maximize realism with Godot’s physics and particle systems
· Make the most of 3D shaders, materials, lighting, and shadows
· Control effects and post-processing
· Build richer, more sophisticated game universes with viewports
· Develop networked games, from concepts to communication and input
· Export games to the devices you’ve targeted
· Integrate native code, third-party APIs, and engine extensions (bonus chapter)
Ariel Manzur is co-creator of Godot and is currently maintaining the open source project.
George Marques is a full-stack developer at Open Journal Solutions. He is an active contributor to the Godot game engine. His projects include the plugin to import Tiled Map Editor levels. He is the author of two blog post on Godot published by Packt Pub titled, “How to create a breakout game with Godot engine,” and “How to make 2D navigation with Godot engine.” He is a former student of Information Systems at the University of São Paulo and his interests include general programming and writing. He can be found on Github at: https://github.com/vnen.