Uncharted

Arcane America

Book 1
Baen Books
2
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New Alternate History Fantasy series created by New York Times best-selling author Kevin J. Anderson and Sarah A. Hoyt.

Arcane America

A new world. New magic. New history.

After Halley’s Comet was destroyed in a magical battle in 1759, the backlash separated the entire New World from the Old in an event known as The Sundering. Now isolated from the rest of the globe, America has become a very different place, where magic works and history has been changed forever.

It is 1803—a new 1803. Young Meriwether Lewis, footloose and intrigued, goes to hear a lecture in St. Louis by the venerated old wizard Benjamin Franklin. Franklin’s talk is disrupted by the attack of a winged fire-breathing beast, much like legends from Lewis’s own Welsh heritage. In the aftermath, Franklin tells the young man that he knows of a great, growing evil that lurks in the uncharted Arcane Territories west of the Mississippi.

Using his own vast fortune, Franklin commissions Lewis and his own talented partner William Clark to embark on a remarkable voyage of exploration, to meet and document the indigenous tribes, to find a route all the way to the Pacific Ocean—and perhaps beyond the magical veil to Europe again—and to stop the growing evil that is filling the American West. For while the Sundering separated the rest of the world and granted the original colonists unexpected magical gifts, sorcery inspired by native legends has also been ignited. And the Arcane Territories may hold unparalleled dangers for the expedition, both natural and magical.

Accompanied by the brilliant shape-shifting sorceress Sacajawea, Lewis and Clark set off on an unparalleled adventure across a landscape that no European has ever seen.

At the publisher's request, this title is sold without DRM (Digital Rights Management).

About Kevin J. Anderson:

"Anderson delivers action, engaging characters and credible fantastic worlds in spades . . . not to be missed."—Publishers Weekly

"Wickedly funny, deviously twisted and enormously satisfying."—Jonathan Maberry

"Anderson has become the literary equivalent of Quentin Tarantino in the fantasy adventure genre."—The Daily Rotation

"Prepare to be entertained." —Charlaine Harris

“Delivers solid action and will certainly satisfy.”—Booklist on The Winds of Dune

About Sarah A. Hoyt:

“[Three Musketeers creator] Alexandre Dumas would give [Sarah A. Hoyt] a thumbs up.” —Steve Forbes

“[F]anciful and charming.” —Library Journal

"First-rate space opera with a moral lesson. You won't be disappointed."—Glenn Reynolds, Instapundit.com

“[A] tour de force: logical, built from assumptions with no contradictions . . . gripping.” —Jerry Pournelle

“Exceptional, wonderful, and enormously entertaining.” —Booklist

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About the author

 Kevin J. Anderson has published more than 140 books, 56 of which have been national or international bestsellers. He has written numerous novels in the Star Wars, X-Files, and Dune universes, as well as unique steampunk fantasy novels Clockwork Angels and Clockwork Lives, written with legendary rock drummer Neil Peart, based on the concept album by the band Rush. His original works include the Saga of Seven Suns series, the Terra Incognita fantasy trilogy, the Saga of Shadows trilogy, and his humorous horror series featuring Dan Shamble, Zombie PI. He has edited numerous anthologies, written comics and games, and the lyrics to two rock CDs. Anderson and his wife Rebecca Moesta are the publishers of WordFire Press.


Sarah A. Hoyt is the author of a dozen novels in various genres, such as the award-winning Darkship science fiction adventure series, including Darkship Thieves, Darkship Renegades, A Few Good Men, and Through Fire, as well as the Shifter saga, including previous entries Draw One in the Dark,Gentleman Takes a Chance, and Noah's Boy.She is also the author of the acclaimed Shakespearean fantasy series, starting with the Mythopoeic award finalist Ill Met by Moonlight. An avid history buff and longtime reader of sci-fi, fantasy, and mystery, Hoyt has published over three dozen short stories in esteemed magazines such as Asimov'sAnalog, Amazing, and Weird Tales, as well as many anthologies. She lives in Colorado with her husband, two sons, and a pride of cats.
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Additional Information

Publisher
Baen Books
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Published on
May 1, 2018
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Pages
272
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ISBN
9781625796455
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Language
English
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Genres
Fiction / Alternative History
Fiction / Fantasy / Action & Adventure
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Content Protection
This content is DRM free.
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Available on Android devices
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Eligible for Family Library

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NEW ENTRY IN THE DRAGON AWARD–WINNING ARCANE AMERICA SERIES from New York Times best-selling alternate history master Eric Flint.


The passage of Halley’s Comet in 1759 is catastrophic. The comet appears to strike the Earth, sundering the New World from the Old. A chain of mountains rises in the Mid-Atlantic. No ship from the Old World arrives in America. No ship from the New World can find a passage to the Old—and most who try simply disappear.


The comet has also unleashed magic forces, which soon spread everywhere. Slaves begin using powers derived from African witchcraft, bringing monsters from that continent into the New World. The native tribes begin doing the same. Some European settlers devise ways to couple Old World technology with sorcery.


Kraken in the Atlantic, revenants in Jamaica, Dry Hands and Floating Heads in the Hudson valley, African ogres and worse set loose in the streets of New York. Magic of all kinds, emerging everywhere, most of it poorly if at all controlled.


The powerful Iroquois Confederacy disintegrates. The Onondaga Council Fire is extinguished; the Seneca and Cayuga follow their own shaman and war leader, and the Mohawks ally with the English.


For their part, the English and the French in North America, who had been on the brink of war when the Sundering came, now have to contemplate what would once have been unthinkable. They must not simply forge a military alliance against the rising dark powers but may even have to unite politically behind the young English prince Edward, now the only person of royal blood left in the terrifying world created by the Sundering.


At the publisher's request, this title is sold without DRM (Digital Rights Management).


About Uncharted:


"History and mythology meld admirably, leading to a satisfying conclusion. This hardy adventure establishes a world ripe for many more rousing stories."—Publishers Weekly


"With a light and brisk narrative that propels its heroes through a number of increasingly dangerous situations, this combination of alternate history and fantasy should appeal to fans of Eric Flint, Harry Turtledove, and historical fantasy in general."—Booklist


“While delivering plenty of action that approximates the best of cinematic fantasy, Hoyt and Anderson also strive for—and achieve—a kind of gravitas that suitably reflects the majesty of an untrammeled continent. Their descriptions of raw nature and its emotional repercussions on the humans are subtly poetic without being overblown. The native tribes are depicted in authentic ways, especially the people of Sacagawea. . . .The characterization of all the cast members is deep and revelatory of human nature. . . . There is also humor amidst the seriousness . . . [Anderson and Hoyt’s] prose is a clear-eyed, sturdy naturalism meshed with flights of vivid unreality . . . filled with not only slambang adventures but also a kind of rational optimism that has become rare in genre works these days. . . Hoyt and Anderson, a kind of de Camp and Pratt for the twenty-first century, convey these ideals without lectures or sermons, embodying them in principled people doing exciting things.”—Locus


About Eric Flint:


“This alternate history series is … a landmark…”—Booklist


“[Eric] Flint's 1632 universe seems to be inspiring a whole new crop of gifted alternate historians.”—Booklist


“…reads like a technothriller set in the age of the Medicis…”—Publishers Weekly


About Walter H. Hunt:


"A compelling and immersive novel in which every word feels authentic and every chapter draws the reader deeper into the dark and terrifying power of the mind.”—New York Journal of Books

Perfect for fans of Bernard Cornwell, Steve Berry, Naomi Novik, and Harry Turtledove, Alan Smale’s gripping alternate history series imagines a world in which the Roman Empire has survived long enough to invade North America in 1218. Now the stunning story carries hero Gaius Marcellinus deeper into the culture of an extraordinary people—whose humanity, bravery, love, and ingenuity forever change his life and destiny.
 
In A.D. 1218, Praetor Gaius Marcellinus is ordered to conquer North America and turning it into a Roman province. But outside the walls of the great city of Cahokia, his legion is destroyed outright; Marcellinus is the only one spared. In the months and years that follow, Marcellinus comes to see North America as his home and the Cahokians as his kin. He vows to defend these proud people from any threat, Roman or native.
 
After successfully repelling an invasion by the fearsome Iroqua tribes, Marcellinus realizes that a weak and fractured North America won’t stand a chance against the returning Roman army. Worse, rival factions from within threaten to tear Cahokia apart just when it needs to be most united and strong. Marcellinus is determined to save the civilization that has come to mean more to him than the empire he once served. But to survive the swords of Roma, he first must avert another Iroqua attack and bring Cahokia together. Only with the hearts and souls of a nation at his back can Marcellinus hope to know triumph.

Praise for Alan Smale and Eagle in Exile
 
“In Alan Smale, speculative fiction has been dealt a winning hand. Part historian, part anthropologist, part scientist, Smale is a Renaissance man with a storyteller’s gift for letting tireless research inform the narrative without overwhelming it. Smale entertains, educates, and enraptures.”—Myke Cole, author of Javelin Rain
 
“[Eagle in Exile] has the pace and scope of a Michener or Uris epic. . . . Smale’s action scenes slash across page after page, intense and bloody. . . . Grab your dagger and sword, for the battle continues.”—Kirkus Reviews (starred review)

“Warfare, political conflict, family strife—these are all presented in an epic scope where any decision or wrong move can forever change society.”—Tech Times
 
“Thoroughly believable . . . Marcellinus is a complicated man, a hero we can all get behind.”—Historical Novels Review
NEW ENTRY IN THE DRAGON AWARD–WINNING ARCANE AMERICA SERIES from New York Times best-selling alternate history master Eric Flint.


The passage of Halley’s Comet in 1759 is catastrophic. The comet appears to strike the Earth, sundering the New World from the Old. A chain of mountains rises in the Mid-Atlantic. No ship from the Old World arrives in America. No ship from the New World can find a passage to the Old—and most who try simply disappear.


The comet has also unleashed magic forces, which soon spread everywhere. Slaves begin using powers derived from African witchcraft, bringing monsters from that continent into the New World. The native tribes begin doing the same. Some European settlers devise ways to couple Old World technology with sorcery.


Kraken in the Atlantic, revenants in Jamaica, Dry Hands and Floating Heads in the Hudson valley, African ogres and worse set loose in the streets of New York. Magic of all kinds, emerging everywhere, most of it poorly if at all controlled.


The powerful Iroquois Confederacy disintegrates. The Onondaga Council Fire is extinguished; the Seneca and Cayuga follow their own shaman and war leader, and the Mohawks ally with the English.


For their part, the English and the French in North America, who had been on the brink of war when the Sundering came, now have to contemplate what would once have been unthinkable. They must not simply forge a military alliance against the rising dark powers but may even have to unite politically behind the young English prince Edward, now the only person of royal blood left in the terrifying world created by the Sundering.


At the publisher's request, this title is sold without DRM (Digital Rights Management).


About Uncharted:


"History and mythology meld admirably, leading to a satisfying conclusion. This hardy adventure establishes a world ripe for many more rousing stories."—Publishers Weekly


"With a light and brisk narrative that propels its heroes through a number of increasingly dangerous situations, this combination of alternate history and fantasy should appeal to fans of Eric Flint, Harry Turtledove, and historical fantasy in general."—Booklist


“While delivering plenty of action that approximates the best of cinematic fantasy, Hoyt and Anderson also strive for—and achieve—a kind of gravitas that suitably reflects the majesty of an untrammeled continent. Their descriptions of raw nature and its emotional repercussions on the humans are subtly poetic without being overblown. The native tribes are depicted in authentic ways, especially the people of Sacagawea. . . .The characterization of all the cast members is deep and revelatory of human nature. . . . There is also humor amidst the seriousness . . . [Anderson and Hoyt’s] prose is a clear-eyed, sturdy naturalism meshed with flights of vivid unreality . . . filled with not only slambang adventures but also a kind of rational optimism that has become rare in genre works these days. . . Hoyt and Anderson, a kind of de Camp and Pratt for the twenty-first century, convey these ideals without lectures or sermons, embodying them in principled people doing exciting things.”—Locus


About Eric Flint:


“This alternate history series is … a landmark…”—Booklist


“[Eric] Flint's 1632 universe seems to be inspiring a whole new crop of gifted alternate historians.”—Booklist


“…reads like a technothriller set in the age of the Medicis…”—Publishers Weekly


About Walter H. Hunt:


"A compelling and immersive novel in which every word feels authentic and every chapter draws the reader deeper into the dark and terrifying power of the mind.”—New York Journal of Books

 The popular Darkship series returns! 


After winning the civil war in Eden, Athena returns to her calling, collecting powerpods with her husband Kit. Now weeks away from Earth, she goes into labor. To make matters worse, a strange ship attacks Athena and Kit’s Cathouse and kidnaps Athena’s husband. That ship is called Je Reviens. It’s a named steeped in history—and not the good kind of history.

Hot on Kit’s trail, Athena discovers that you shouldn’t name a ship Je Reviens unless you intend it to return. The genetically modified Mules are back, and they have a plan to prevent themselves from being exiled ever again. And if the Mules win, the best thing humanity can hope for is slavery.

The worst is death.

While a bio-engineered plague wreaks havoc on the forces of liberty, Athena must risk herself, her husband, and her child for the survival of humanity.

The Mules may be about to find out what revenge truly is: one angry mother.

At the publisher's request, this title is sold without DRM (Digital Rights Management).

About Sarah A. Hoyt:
“[Three Musketeers creator] Alexandre Dumas would give [Sarah A. Hoyt] a thumbs up.” —Steve Forbes 

“[F]anciful and charming.” —Library Journal 

"First-rate space opera with a moral lesson. You won't be disappointed."—Glenn Reynolds, Instapundit.com

“[A] tour de force: logical, built from assumptions with no contradictions . . . gripping.” —Jerry Pournelle

“Exceptional, wonderful, and enormously entertaining.” —Booklist
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