THREE SOLITAIRES, NOT ONE
Klondike and its seven columns, the one everybody already knows how to play, on the main trail. Spider and its ten columns when you come back over a step. FreeCell, everything face up and nothing hidden, for the daily appointment. Three rules, three ways of thinking, one app.
A castaway, an island that answers nothing, and a notebook whose pages fill up one at a time. Solitaire: Mystery Island is a free card game where every deal you win opens a piece of the story.
340 DEALS, EVERY ONE WINNABLE
They are not shuffled at random on your phone. They are built, then run through a solver one by one before they ship with the game: not a single deal is lost before your first move. It is the difference you cannot see in a screenshot and feel by your tenth game.
ORA EXPLAINS THE RULE
The first time you open a variant, somebody tells you how it works — in one sentence, not ten screens. And it is not the same speech for all three: in Spider the suit does not matter when you place a card, but it does when you move a run, and that is exactly what a Klondike player gets backwards.
THREE HELPERS, ALWAYS IN THE SAME PLACE
Undo the last move. Show a playable move: you are shown the card and where it goes, nobody plays it for you. Restart the deal from the beginning, free, as often as you like. The three buttons sit at the bottom of the screen in every game on the island, and your thumb learns the spot once and for all.
A STORY, NOT JUST A TABLE
You are not alone here. A voice goes with you, the notebook gains a page at every step, and what is written on the first one eventually starts to mean something. That is what sets this solitaire apart: there is an ending, and it is won deal after deal.
THE ISLAND COMES OUT OF THE FOG
The map sleeps under the mist. Every deal pushes it back a little: a beach, a jetty, a foundry, markers lighting up one by one. And between deals the island offers something else — short mini-games that pay in tokens.
• Klondike, Spider and FreeCell in a single game
• 340 deals checked winnable before release
• A daily challenge, a fresh deal every day
• No connection needed: everything plays offline
• Mini-games between deals, and tokens to spend
• A story that moves forward at every step
Deal the first hand. Seven columns, and the island starts to talk.
Klondike, Spider, FreeCell: 340 deals, every one winnable, on an island.