Asteroid Weave never stops climbing. The rocket flies upward on its own and your only job is lateral: swipe or tap a side and the ship slides across the lane, threading gaps in a field of rock that keeps getting denser.
The asteroids are not one thing. Small ones drift and are mostly a nuisance. Big ones tumble slowly with real rotation and take up half the screen. The nasty ones are the tight pairs that leave a gap barely wider than the hull, and those are exactly where the pickups are placed.
Shields absorb one hit and light up around the ship so you know you have it. Boosters throw the speed up hard for a few seconds, which is worth far more distance but leaves you almost no reaction time, so taking one is a genuine decision rather than free value.
Distance is measured in light years and the number climbs fast enough to feel good. The run summary breaks it down: distance, near misses, rocks destroyed and pickups taken.
The garage spends the run currency on two tracks that pull against each other. Hull strength lets you survive a hit; engine speed makes the whole run faster and richer but shortens every reaction window. Both are visible in the ship's vector model.
Asteroid Weave is fully offline. No account, no purchases, no ads mid-flight. Just a rising rocket, a closing gap and a shield you wish you had saved.
Fly a rising rocket through a falling asteroid field, forever.