No controller. No tapping. Your body is the controller.
Plug your phone into the TV, stand it up on a shelf, and step back. The front
camera watches how you move, and the game moves with you.
š® HOW TO SET UP
1. Connect the phone to your TV with a USB-C to HDMI cable
2. Stand the phone in landscape at about waist height, facing the room
3. Step back two or three metres so the camera can see all of you
4. Start running
š TWO WORLDS
Galaxy Run sends you down a neon road through deep space. Asteroids drift past.
Odd little creatures block the lanes.
š¤ Cowboy Run drops you onto the main street of a dusty frontier town, with
crates to clear and critters underfoot.
š MOVES YOU ACTUALLY MAKE
Jump over things. Duck under them. Lean left or right to dodge. Run on the spot
to build speed. Freeze in a matching pose to smash through a wall.
Every cue shows up as a picture, not a word, so a child who cannot read yet can
play without anyone translating for them.
š« TWO PLAYERS, ONE SCREEN
Stand side by side. Each player gets their own corner of the display and their
own score. Race the same course, and whoever finishes ahead gets the crown.
ā±ļø RUNS THAT END
Every race has a finish line. There is a score, a results screen, and then it is
over. Nothing scrolls forever, so nobody has to negotiate five more minutes.
š IT ADAPTS
The game notices how a player is doing. Obstacles arrive at a pace that suits
them, cues lean towards the moves they are still figuring out, and the spacing
opens up when they have been working hard.
āļø PLAYS OFFLINE
No sign-in, no account, no connection needed. Take it anywhere.
šŗ WHAT YOU NEED
An Android phone with a front camera and USB-C video out, a USB-C to HDMI cable,
a TV with a spare HDMI port, and a couple of metres of clear floor.
It works on the phone screen alone too, though the TV is where it comes alive.
Move. Play. Earn Sweat Points. Turn your activity into points!