
Julian Henn
- Flag inappropriate
- Show review history
The gameplay overall feels good. The fights are fun and different weapons offer gameplay variety. Why it lost stats is mostly because material requirements are just too insanely high. Higher level equipment should not require small monster material, killing billions of them just feels tedious. A trade function where you could sell and buy material would enhance the experience a lot. Having to throw away tons of low level materials all the time just feels bad.
14 people found this review helpful

NPElolli
- Flag inappropriate
- Show review history
In the past, I would run across a monster, but; it's not what I need, and your parts would just clutter my already overflowing storage box, so just ignore and keep going. That didn't feel like monster hunter. Now, with the tracker, you can hunt everything to fill up a bar to get a free paintball on your pick! Plus, you now sell parts from your storage, turning storage cleaning from a chore into a nice side income. Also Hunt-A-Thon matchmaking, a much needed pat on the back for solos. Thank you.
94 people found this review helpful

Jessica Atomchen
- Flag inappropriate
- Show review history
I like the idea and it looks good but sometimes it just runs on 2 fps making it unplayable for me. I'd like to have the option to render less objects that aren't gameplay essential or less polygons. Some of the monsters are 22mb or more. The player is about 10 MB * by 4. Which I think isn't good. Shiny graphics are cool and all but I'd rather play a working 8bit version. This especially happens in raids it starts and I didn't even attack and won due to me being frozen so game play is 10 / frozen
1 person found this review helpful