Your ship fires on its own. Your only job is to stay alive.
Neon Breaker is a bullet hell roguelite you play with one finger. Drag to steer, and the guns handle themselves. Every decision you make is about position, timing, and which power you take next.
RUNS THAT NEVER REPEAT
Level up mid-run and choose from 36 ability cards. Rapid fire, homing missiles, orbiting satellites, chain lightning, proximity mines, shotgun spreads, ricocheting rounds. Cards stack and combine, so a run built around piercing shots plays nothing like one built around guard orbs. Pick the wrong combination and you will feel it.
45 SECTORS
Push deeper through 45 sectors. Waves grow denser, enemy mixes shift, and four boss archetypes wait at the milestones. Sentinel, Swarm, Warden and Splitter each demand a different answer, and none of them fall to the same build twice.
TRIALS THAT CHANGE THE RULES
Twelve optional trials strip the game down and ask harder questions.
- Firing Range: your permanent stats only, no cards. Clear every target before you run out of misses.
- Evasion Trial: no weapons at all. Just survive.
- Boss Rush: pick your loadout up front, then face them back to back with no level ups.
Clear them for permanent rewards. Higher stat caps, extra card slots, better boss payouts.
BUILD A BETTER SHIP
Credits from every run go into the Armory. Upgrade hull, firepower, fire rate and thrust, and unlock ability cards so they can show up in future runs. A failed run still moves you forward.
DESIGNED FOR PHONES
- One-finger controls, portrait orientation
- Short runs that fit a commute
- Plays offline, no connection required
- Original synth soundtrack
- Optional CRT filter and neon bloom
- English and Korean
Shoot, split, survive.
Steer, don't shoot. A one-finger bullet hell roguelite across 45 neon sectors.