Shader Editor

This is open source:
https://github.com/markusfisch/ShaderEditor

* Live preview in background or on an extra screen
* Syntax highlighting
* Error highlighting
* FPS display
* Use any shader as live wallpaper
* Exposure of hardware sensors
* Support for wallpaper offset
* Exposure of battery level
* Supports multiple touches
* Previous rendered frame in backbuffer texture
* Import and use arbitrary textures
* Disables rendering when battery is low

Some devices limit GPU usage to consume less power when not plugged in. Always check the performance with the soft keyboard hidden and the power cord off. A shader should make at least around 30 fps to not slow down the UI if you intend to use it as a live wallpaper.

Unfortunately error information is disabled on some devices (e.g. Huawei Ideos X3, Asus Transformer). Error highlighting/reporting is not possible on these devices.

Please report bugs here:
https://github.com/markusfisch/ShaderEditor/issues
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4.7
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What's New

* Add undo/redo to editor
* Make all default actions Floating Action Buttons
* Move "Save as" menu item directly below "Save"
* Add more intent filters for application/glsl files
* Load shaders as UTF-8 text
* Prefer TYPE_GAME_ROTATION_VECTOR for the rotation uniform
* Fix showing inactive cube map bitmaps in composer
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Additional Information

Updated
November 9, 2019
Size
1.2M
Installs
10,000+
Current Version
2.17.0
Requires Android
2.3 and up
Content Rating
Everyone
Permissions
Offered By
Markus Fisch
Developer
Virchowstraße 39 90409 Nürnberg
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