10 Ways to Make Money in a Free World

· Penguin UK
3.6
1.03K reviews
Ebook
30
Pages

About this ebook

Free is coming. We all know how artists and are at risk from filesharing; now digital manufacturing and 3D printing mean that no industry is immune. But the same technology that enables easy piracy also offers a huge opportunity: artists and businesses can share what they do at low cost, while building relationships with fans.

So how can you embrace free, while finding the superfans who will help you thrive? How can you make money in the Free world? Here are ten ideas to reshape your future. Welcome to the Curve.

Nicholas Lovell is an author and consultant who helps companies embrace the transformative power of the internet. His blog, GAMESbrief, is read by those seeking to learn how digital is transforming gaming - and how to apply that knowledge to other industries. His clients have included Atari, Firefly, nDreams and Square Enix (creators of Tomb Raider), as well as Channel 4 and IPC Media. He is a columnist for Gamasutra, a contributor to the Wall Street Journal, and his articles have appeared in TechCrunch andWired. He lives in London.

Ratings and reviews

3.6
1.03K reviews
Andy Critic
June 22, 2015
Concentrates too much on advertising the paid for book, The Curve. It does discuss the rationale of free media over the internet and its purpose, so may interest aspiring internet entrepreneurs.
102 people found this review helpful
Mega Bagus Herlambang
March 3, 2019
It reveals that now we have to change. The world does not want a physical copy, instead they want something for free. It explains how to drive them to buy and value our products by introducing our free-products.
13 people found this review helpful
abhishek agarwal
June 4, 2019
Though it is being free loaded too, but the strategies are worth millions or may be more. Nice and systematic explanations make it even more compelling. Loved the insights.

About the author

Nicholas Lovell is an author and consultant who helps companies embrace the transformative power of the internet. His blog, GAMESbrief, is read by those seeking to learn how digital is transforming gaming - and how to apply that knowledge to other industries. His clients have included Atari, Firefly, nDreams and Square Enix (creators of Tomb Raider), as well as Channel 4 and IPC Media. He is a columnist for Gamasutra, a contributor to the Wall Street Journal, and his articles have appeared in TechCrunch andWired. He lives in London.

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