Kiteclock is a portrait 3D spatial puzzle set above a mountain city of silent clocktowers. Choose a kite, step through the available roof-anchor and string-length combinations, and use the moving shadow to strike the gold hour marks in order. Every gust can be checked with Preview before you commit. When the shadow overlaps the targets, Release Wind; bells, moving shadow trails, kite animation, and the result panel immediately show a hit, a miss, or a string collision.
The complete campaign contains 40 authored towers across four districts. Each tower is a sequence of four gusts, for 160 structurally distinct playable gust configurations. The route begins with one kite, one clock face, and a small set of clear choices. Later towers add multiple hours, side winds, tower occlusion, two-kite coordination, crossing strings, merged shadows, front, west, and east viewpoints, inherited layouts, moving sun windows, and staged bell sequences. Towers 10, 20, 30, and 40 are four Grand Carillons. Each uses three kites, eight anchors, all three viewpoints, and twelve targets arranged into morning, noon, and evening stages. Preview and Release are evaluated by the same deterministic solver, so the visible result follows the selected setup instead of hidden random physics.
A successful gust earns Tail Thread, which can redraw the three Wind Article choices shown between advanced gusts. Restoring a whole tower awards Bell Seals and an Hour Plate, and progress is stored locally. The current build includes six Wind Articles that adjust the move budget, target tolerance, reward risk, or Tail Thread. Rewarded ads are optional and only offer Daily Seals, one free article redraw during a run, checkpoint restoration after failure, or extra Bell Seals after success. They never choose anchors, reveal the complete solution, or impose an energy gate. A cooldown-gated interstitial may appear when returning from the district or after a longer gallery visit; failure or timeout continues without blocking play.
The game uses Godot's mobile renderer for its real-time 3D towers, kites, strings, and solver-driven shadow trails. It is a focused timing puzzle with discrete choices, not a free-flight game, a general cloth simulation, or an online multiplayer mode.
Kiteclock is a portrait 3D spatial puzzle game.