Persistent pain occupies the brain. It captures attention, crowds working memory, and
makes every task switch more costly. It is called pain-related cognitive interference,
and it can be worked on.
PhysioMemory brings together ten short games. Each one takes a task used in research or
neuropsychology and narrows it to a single function. Everything runs offline: no account,
no ads, no data collection.
▸ THE TEN GAMES
• The Temple Guardian — the n-back task, the reference for working memory.
• The Passage of Numbers — the PASAT, adding at an imposed pace.
• The Sequence Master — finding positions again, in order.
• The Tribunal of Shapes — sort by colour, then by shape; the rule changes on its own.
• The Gate of Concentration — the oddball paradigm, reacting to the rare stimulus.
• The Detective's Eye — recognising an image seen seconds earlier.
• The Trial of Faces — the dot-probe task: where does your gaze go?
• The Mirror Kingdom — answer the opposite of what you see.
• Caddie Commando — memorise a list, then find it on the shelves.
• Caddie Commando II — the same list, but you have to go and get it: drag the trolley
through the aisles with your finger and get back to the till as fast as you can.
▸ THE RULE IS SHOWN, NOT READ
Before each round, a small animation plays the rule in four or five frames. A written
instruction gets read three times; a rule seen once is understood.
▸ FIVE LEVELS, FROM DISCOVERY TO EXPERT
A slider that glides, a gauge placing the level on the full scale, and one line saying
what the level actually changes — because ""Medium"" means nothing on its own.
▸ YOUR RESULTS, UNFILTERED
Score, accuracy, best streak, average reaction time, duration. A full history, never
truncated, and one button to erase it all.
▸ A PAGE THAT ALSO SAYS WHAT IT DOES NOT KNOW
Each game names the task it comes from — Kirchner's n-back, Gronwall's PASAT, MacLeod's
dot-probe, the oddball paradigm and its P300 wave, Corsi blocks — and explains what it
trains. One card states plainly what the literature does not settle: training reliably
improves the trained task, but transfer to everyday life is still debated.
▸ BUILT FOR REAL USE
• No permissions. No data collected. No trackers.
• Sounds synthesised in the app, adjustable, switchable off.
• French and English.
• Adapts to phone, tablet and landscape.
PhysioMemory complements PhysioDex and PhysioGMI, which carry the three phases of Graded
Motor Imagery.
Built by a physiotherapist. These games are a complement to activity and self-observation,
not a treatment for pain, and do not replace a diagnosis, medical advice, or follow-up
care.
Ten games for attention, memory and mental flexibility. Fully offline.