A brilliant RPG with turn-based combat, you can hack n slash on 'Easy', have to think five moves ahead of yourself on 'Nightmare', or play any level of tactical combat in between. Each chapter after the free prologue gives you 20-40 hours of gameplay depending on how much you explore the world. The production values are great, the battles are tense and rewarding to get just right, and the depth of character development lets you create the ultimate build for your play style or leaderboard run. Perfect.
I loved the intro how it pulls you into its story i can feel these characters emotions sometimes but I didn't like how it wants you to pay to play the rest , I understand that it should not be free but I wish it came with an up front cost.
Very good game, but gets a little tough at times. Treasure equipment powerups could use a little boost, and all the misses your characters get when attacking in battle can be aggravating as they extend playtime through unproductive clickery, er, tappery instead of actual content. I don't usually suggest this, but I'd like it if you guys put in paid or rare powerup options in the form of extra skill points instead of just reassigning them. I like to be able to max out all of a character's skills, and that can be an option. Another option I can think of is allowiing a sort of new game+ where your character level and items gets reset but you keep skill points and gold, which you can do once you finish the game or through a rare item or by paying actual money, or if you somehow keep dying in one particular battle. Yeah, I'm a powergamer, so...that's my two cents.
Drops suck. They don't give gear that matches the encounter. The creatures that you fight as the game progresses are op compared to the equipment you can buy which is over priced. You get to Freeport to do the ocean flats portion and the guard tells you to piss off the episode isn't finished. And last but not least the one time respec is stupid. Unless you play thru hours of the game several times you can't know when to use your 1 chance at changing your heros abilities too match the gameplay. Should be a training facility you can travel to to make it harder to do but 1 time is a joke. Good game otherwise I'll do a complete review once there is a complete game.
Great game but when is the final chapter going to be finished ?
Hours to play
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v4.2.79 - 1/14/2016
- Rebuild v2 waystation / campsite / inn interfaces
- Fixed bug where first turn after load, some monsters getting double buffs
- Fixed bug with Fire Res stacking from All Elemental Res
- Improved UI elements across the game
- Clarified that +Damage bonus from Strength does not effect Dual Wield
v4.2.75 - 1/1/2016
- fast travel between Freeport, Brunehorn and Granthorn
★★★★★ “The Bard’s Tale is easily the funniest game I’ve ever played” – IGN ★★★★★