M. Pax is author of the space opera adventure series, The Backworlds, and the urban fantasy series, The Rifters. Fantasy, science fiction and the weird beckons to her. She blames Oregon, a source of endless inspiration. She docents at Pine Mountain Observatory in the summers as a star guide and enjoys exploring the quirky corners of Oregon with her husband. Find out more at mpaxauthor.com
The Rifters Box Set includes: The Rifters, The Initiate, and The Reader.
The Rifters: Daelin Long moves to Settler, Oregon, after being laid off from her job and robbed at gunpoint in New York City. County librarian isn’t her dream job, but she’s excited to reconnect with her younger sister. Only, her sister is missing and there’s a phantom stealing heads. The town is plain weird and gets worse when Daelin stumbles upon its deepest secrets.
The Initiate: Daelin Long joins the Rifters in hopes of finding her lost sister. Instead, she finds a swarm of killer bees like no other. These bees start off as pebbles and sting like fire. Her first lesson is to trust her fellow Rifters absolutely. Daelin does, but they can’t trust her. She has her sister’s secrets to keep.
The Reader: Daelin Long rises in the ranks of the Rifters. The rift closes for the season, and Daelin worries over her sister stuck on the other side. With the rift closed, the town should be quiet. Only, it’s not. Dead people are coming to life, and those who should be around are missing. Daelin and the Rifters must figure out how to fight a monster without the energy of the rift to power their weapons.
Starting over is hard to do. In current day New York, Daelin Long’s dream job at a publishing house goes the way of the dinosaurs her sister chases. With no money and nowhere else to go, Daelin accepts the librarian position in her sister’s dinky town in the middle of Oregon. Nestled inside ancient volcanic peaks, the town of Settler holds onto many secrets. Residents roam the streets with weirdly fashioned devices, and odd lights pulse in the night skies. People whisper of a phantom outlaw and start dying, murdered and missing their heads. On top of it all, Daelin’s sister is missing, and Daelin doesn’t know who to trust.
Earl knows more than he’s saying. He shares a notorious history with the phantom, one he’ll see remains buried. Keeping Daelin’s sister’s secrets is his only chance at redemption, and the only way to keep this world safe.
This first book in the series is free.
Gwen Gardner gives us Shake, Rattle and Row. Harlow Grayson has the chance to rid herself of a pesky ghost but she must first brave a haunted riverboat and recover a family heirloom. What she finds might be more than she can handle.
Jeff Chapman offers The Water Wight. When a drowned girl changes her mind about suicide, Merliss and her associates face a fearsome, preternatural creature.
M. Pax presents The Wallows. Evernee Weems wants to escape this world in the worst way. Her daughter needs everything, the rent is being raised, Evernee’s job barely pays minimum wage, and she has little hope for better. Inside a puddle is a different reality. She jumps in, happy to trade her problems for a life in which worries don’t exist. Or do they
Angela Brown gives us Extraordinary. Puberty hits Angelique like a gut punch and brings about a change, forcing an unexpected revelation about her past. All seems well until a vicious storm tears through her Texas community, and Angelique learns there are worse things than a little change.
River Fairchild presents You Can’t Go Home Again. A young woman, filled with regret about the past, goes on a journey and discovers more than she bargained for.
Simon Kewin offers us The Waters, Dividing the Land. Hyrn the horned god of the woodlands is learning the meaning of fear. Death magic blights the land, threatening everyone and everything. To save what he can from spreading corruption, he turns to the ancient river serpents, but they’ve grown old and distant and may not hear his call at all.
Christine Rains gives us Frozen. A necromancer is on the frozen moon of Saturn where the dead do scream.
Meradeth Houston presents The Flood. Sometimes a flooded kitchen isn’t the unluckiest thing to happen to you.
Catherine Stine offers Maizy of Bellagio. April still searches for her mother who vanished nineteen years ago from the fountain at Hotel Bellagio in Vegas. Can Maizy, a water sprite who works the fountain’s pink colors, begin to help the three generations of eccentric women tortured by this tragedy?
M. Gerrick gives us The One Who Would Wield the Sword. Nikka is supposed to be nothing more than dragon bait so a real dragon hunter can do his job, but the Lady in the Lake has other plans for her.
Cherie Reich presents The Folding Point. Aimee’s fight against those who banned paper magics has begun.
From USA Today, Amazon bestselling, and popular science fiction and fantasy authors comes Spirits in the Water, a supernatural anthology of eleven thrilling tales. Spirits in the Water is the fourth, long-awaited Elements story collection from the dynamic and inventive Untethered Realms group.
The Blade’s Memory is the fifth installment in the Dragon Blood series.
A junction erupts between the worlds in Settler, Oregon, a rift from which horrors attack our world. The Rifters defend us.
To trust unquestioningly is the first lesson Daelin Long must learn as the newest Initiate of the Rifters. Her first day is a disaster. She stands on a deserted street in a town smaller than a city district, courting killer rocks from another world with her ancestor from the Revolutionary War. Normal no longer exists.
While she struggles, Earl Blacke grapples with atoning for his past ill deeds, running far and fast from Settler, Oregon. The Shaman of the Desert promises him redemption, and an old mine puts the possibility of a gold strike in his grasp. His luck has changed for the better, but he can’t have both.
You're never a hero until you are.
In the far future, humanity settles the stars, bioengineering its descendants to survive in a harsh universe. This set contains the first 3 novels in the science fiction series, The Backworlds. A space opera adventure.
After the war with the Foreworlders, Backworlders scatter across the remaining planets. Competition is fierce, and pickings are scant. Scant enough that Craze’s father decides to improve his fortunes by destroying his son. He tells his only boy their moon isn’t big enough for them both and gives Craze a ticket for the next transport leaving the space dock.
Stopover at the Backworlds’ Edge
Revenge is on Craze’s mind. He chews on it every day along with the relentless dust on Pardeep Station. He dreams of grander wealth, enough to make his father choke. That’s the dream consuming him when the interstellar portal opens, spitting out a ship that should no longer exist. A battleship spoiling for a fight. Yet the war with the Foreworlds ended two generations ago.
Craze is only days away from the grand opening of his shiny new tavern. The starway opens, bringing in a loony Backworlder intent on mucking up his carefully laid plans. Gaunt and trembling, she claims her spaceship is possessed. She also has a connection to the underworld, threatens to end Craze’s prosperity before it begins.
In the far future, humanity settles the stars, bioengineering its descendants to survive in a harsh universe. This is the second book in the science fiction series, The Backworlds. A space opera adventure.
Revenge is on Craze’s mind. He chews on it every day along with the relentless dust on Pardeep Station. He dreams of grander wealth, enough to make his father choke.
That’s the dream consuming him when the interstellar portal opens, spitting out a ship that should no longer exist. A battleship spoiling for a fight. Yet the war with the Foreworlds ended two generations ago.
One wrong move and the shaky truce will end. So will Craze and his friends.
War is coming. A horde of merciless aliens poise just beyond the Edge. In a matter of weeks they will devour the worlds.
Racing ahead of the apocalypse, Craze returns to the Backworlds to warn them and plan a defense. Only he can’t go home. Banned from Pardeep Station, he must wage a more urgent battle. His moon is under siege, and his friends are dying.
Bad things come in threes, and the galaxy is no exception. An old enemy returns, attacking moons and defenseless globes, leaving a wake of destruction. Worse than that, they threaten to join forces with the alien horde.
Defeat seems inevitable. Craze may not be able to stop it. Yet home is worth the fight.