Nominated as one of America’s best-loved novels by PBS’s The Great American Read

The bestselling cult classic—now a major motion picture directed by Steven Spielberg.

At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut—part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed.

It’s the year 2045, and the real world is an ugly place.

Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.

And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune—and remarkable power—to whoever can unlock them.  

For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday’s riddles are based in the pop culture he loved—that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday’s icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes’s oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.

And then Wade stumbles upon the first puzzle.

Suddenly the whole world is watching, and thousands of competitors join the hunt—among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life—and love—in the real world he’s always been so desperate to escape. 
 
A world at stake.
A quest for the ultimate prize.
Are you ready?

From the New York Times bestselling author of Dark Matter and the Wayward Pines trilogy comes a relentless thriller about time, identity, and memory—his most ambitious, mind-boggling, irresistible work to date, and the inspiration for Shondaland’s upcoming Netflix film.

“An action-packed, brilliantly unique ride that had me up late and shirking responsibilities until I had devoured the last page . . . a fantastic read.”—Andy Weir, #1 New York Times bestselling author of The Martian

Memory makes reality. That’s what New York City cop Barry Sutton is learning as he investigates the devastating phenomenon the media has dubbed False Memory Syndrome—a mysterious affliction that drives its victims mad with memories of a life they never lived.

Neuroscientist Helena Smith already understands the power of memory. It’s why she’s dedicated her life to creating a technology that will let us preserve our most precious moments of our pasts. If she succeeds, anyone will be able to re-experience a first kiss, the birth of a child, the final moment with a dying parent. 

As Barry searches for the truth, he comes face-to-face with an opponent more terrifying than any disease—a force that attacks not just our minds but the very fabric of the past. And as its effects begin to unmake the world as we know it, only he and Helena, working together, will stand a chance at defeating it.

But how can they make a stand when reality itself is shifting and crumbling all around them?

Praise for Recursion

“Blake Crouch has invented his own brand of page-turner—fearlessly genre-bending, consistently surprising, and determined to explode the boundaries of what a thriller can be.”—Karin Slaughter, #1 internationally bestselling author of Pieces of Her
 
“Brilliant. Crouch’s innovative novels never fail to grip!”—Sarah Pekkanen, #1 New York Times bestselling co-author of The Wife Between Us and An Anonymous Girl
 
“A masterful mind-bender of a novel. Crouch brilliantly infuses his story with dire repercussions and unexpected moral upheaval, and leaves you wondering what you would do if you had the chance to turn back the clock.”—Mark Sullivan, #1 New York Times bestselling coauthor of the Private series and author of Beneath a Scarlet Sky 
NEW YORK TIMES BESTSELLER • An unexpected offer threatens the bond between Qui-Gon Jinn and Obi-Wan Kenobi as the two Jedi navigate a dangerous new planet and an uncertain future in the first canon Star Wars novel to take place before the events of Star Wars: The Phantom Menace.

A Jedi must be a fearless warrior, a guardian of justice, and a scholar in the ways of the Force. But perhaps a Jedi’s most essential duty is to pass on what they have learned. Master Yoda trained Dooku; Dooku trained Qui-Gon Jinn; and now Qui-Gon has a Padawan of his own. But while Qui-Gon has faced all manner of threats and danger as a Jedi, nothing has ever scared him like the thought of failing his apprentice.

Obi-Wan Kenobi has deep respect for his Master, but struggles to understand him. Why must Qui-Gon so often disregard the laws that bind the Jedi? Why is Qui-Gon drawn to ancient Jedi prophecies instead of more practical concerns? And why wasn’t Obi-Wan told that Qui-Gon is considering an invitation to join the Jedi Council—knowing it would mean the end of their partnership? The simple answer scares him: Obi-Wan has failed his Master.

When Jedi Rael Averross, another former student of Dooku, requests their assistance with a political dispute, Jinn and Kenobi travel to the royal court of Pijal for what may be their final mission together. What should be a simple assignment quickly becomes clouded by deceit, and by visions of violent disaster that take hold in Qui-Gon’s mind. As Qui-Gon’s faith in prophecy grows, Obi-Wan’s faith in him is tested—just as a threat surfaces that will demand that Master and apprentice come together as never before, or be divided forever.

Winner of the Hugo and Nebula Awards

In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.

Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.

Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.

Ender's Game is the winner of the 1985 Nebula Award for Best Novel and the 1986 Hugo Award for Best Novel.

The first novel in a new trilogy starring veteran New Republic pilots!

On the verge of victory in a brutal war, five New Republic pilots transform from hunted to hunters in this epic Star Wars adventure. Set after Return of the Jedi, Alphabet Squadron follows a unique team, each flying a different class of starfighter as they struggle to end their war once and for all.
 
The Emperor is dead. His final weapon has been destroyed. The Imperial Army is in disarray. In the aftermath, Yrica Quell is just one of thousands of defectors from her former cause living in a deserters’ shantytown—until she is selected to join Alphabet Squadron.
 
Cobbled together from an eclectic assortment of pilots and starfighters, the five members of Alphabet are tasked by New Republic general Hera Syndulla herself. Like Yrica, each is a talented pilot struggling to find their place in a changing galaxy. Their mission: to track down and destroy the mysterious Shadow Wing, a lethal force of TIE fighters exacting bloody, reckless vengeance in the twilight of their reign.
 
The newly formed unit embodies the heart and soul of the Rebellion: ragtag, resourceful, scrappy, and emboldened by their most audacious victory in decades. But going from underdog rebels to celebrated heroes isn’t as easy as it seems, and their inner demons threaten them as much as their enemies among the stars. The wayward warriors of Alphabet Squadron will have to learn to fly together if they want to protect the new era of peace they’ve fought so hard to achieve.

Part of a Marvel and Del Rey crossover event, Alphabet Squadron is the counterpart to Marvel’s TIE Fighter miniseries, which follows the exploits of Shadow Wing as they scheme to thwart the New Republic.

New York Times bestselling authors Orson Scott Card and Aaron Johnston return to the prequels to Ender's Game following The Swarm with The Hive, the second audiobook in the Second Formic War.

Card and Johnston continue the fast-paced hard science fiction history of the Formic Wars—the alien invasions of Earth’s Solar System that ultimately led to Ender Wiggin’s total victory in Ender's Game.

A coalition of Earth’s nations barely fought off the Formics’ first scout ship. Now it’s clear that there’s a mother-ship out on the edge of the system, and the aliens are prepared to take Earth by force. Can Earth’s warring nations and corporations put aside their differences and mount an effective defense?

Ender's Game is one of the most popular and bestselling science fiction titles of all time. The Formic War series (The First Formic War and The Second Formic War) are the prequels to Ender’s story.

THE ENDER UNIVERSE:

Ender series
Ender’s Game / Speaker for the Dead / Xenocide / Children of the Mind / Ender in Exile / Children of the Fleet

Ender’s Shadow series
Ender’s Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight

The First Formic War (with Aaron Johnston)
Earth Unaware / Earth Afire / Earth Awakens

The Second Formic War (with Aaron Johnston)
The Swarm / The Hive

Ender novellas
A War of Gifts / First Meetings

This program is read by Orson Scott Card, Vikas Adam, Paul Boehmer, Susan Hanfield, Arthur Morey, Emily Rankin, Stefan Rudnicki, Rob Dean, and Gabrielle de Cuir.

From the New York Times bestselling author of Dark Matter and the Wayward Pines trilogy comes a relentless thriller about time, identity, and memory—his most ambitious, mind-boggling, irresistible work to date, and the inspiration for Shondaland’s upcoming Netflix film.

“An action-packed, brilliantly unique ride that had me up late and shirking responsibilities until I had devoured the last page . . . a fantastic read.”—Andy Weir, #1 New York Times bestselling author of The Martian

Memory makes reality. That’s what New York City cop Barry Sutton is learning as he investigates the devastating phenomenon the media has dubbed False Memory Syndrome—a mysterious affliction that drives its victims mad with memories of a life they never lived.

Neuroscientist Helena Smith already understands the power of memory. It’s why she’s dedicated her life to creating a technology that will let us preserve our most precious moments of our pasts. If she succeeds, anyone will be able to re-experience a first kiss, the birth of a child, the final moment with a dying parent. 

As Barry searches for the truth, he comes face-to-face with an opponent more terrifying than any disease—a force that attacks not just our minds but the very fabric of the past. And as its effects begin to unmake the world as we know it, only he and Helena, working together, will stand a chance at defeating it.

But how can they make a stand when reality itself is shifting and crumbling all around them?

Praise for Recursion

“Blake Crouch has invented his own brand of page-turner—fearlessly genre-bending, consistently surprising, and determined to explode the boundaries of what a thriller can be.”—Karin Slaughter, #1 internationally bestselling author of Pieces of Her
 
“Brilliant. Crouch’s innovative novels never fail to grip!”—Sarah Pekkanen, #1 New York Times bestselling co-author of The Wife Between Us and An Anonymous Girl
 
“A masterful mind-bender of a novel. Crouch brilliantly infuses his story with dire repercussions and unexpected moral upheaval, and leaves you wondering what you would do if you had the chance to turn back the clock.”—Mark Sullivan, #1 New York Times bestselling coauthor of the Private series and author of Beneath a Scarlet Sky 
NEW YORK TIMES BESTSELLER • An unexpected offer threatens the bond between Qui-Gon Jinn and Obi-Wan Kenobi as the two Jedi navigate a dangerous new planet and an uncertain future in the first canon Star Wars novel to take place before the events of Star Wars: The Phantom Menace.

A Jedi must be a fearless warrior, a guardian of justice, and a scholar in the ways of the Force. But perhaps a Jedi’s most essential duty is to pass on what they have learned. Master Yoda trained Dooku; Dooku trained Qui-Gon Jinn; and now Qui-Gon has a Padawan of his own. But while Qui-Gon has faced all manner of threats and danger as a Jedi, nothing has ever scared him like the thought of failing his apprentice.

Obi-Wan Kenobi has deep respect for his Master, but struggles to understand him. Why must Qui-Gon so often disregard the laws that bind the Jedi? Why is Qui-Gon drawn to ancient Jedi prophecies instead of more practical concerns? And why wasn’t Obi-Wan told that Qui-Gon is considering an invitation to join the Jedi Council—knowing it would mean the end of their partnership? The simple answer scares him: Obi-Wan has failed his Master.

When Jedi Rael Averross, another former student of Dooku, requests their assistance with a political dispute, Jinn and Kenobi travel to the royal court of Pijal for what may be their final mission together. What should be a simple assignment quickly becomes clouded by deceit, and by visions of violent disaster that take hold in Qui-Gon’s mind. As Qui-Gon’s faith in prophecy grows, Obi-Wan’s faith in him is tested—just as a threat surfaces that will demand that Master and apprentice come together as never before, or be divided forever.
NEW YORK TIMES BESTSELLER • Experience the first official adventure in Magic: The Gathering’s multiverse in nearly a decade as the ultimate battle begins on Ravnica.

Teyo Verada wants nothing more than to be a shieldmage, wielding arcane energies to protect his people from his world’s vicious diamondstorms. When he’s buried alive in the aftermath of his first real tempest, the young mage’s life is about to end before it can truly begin—until it doesn’t. In a flash, a power he didn’t know he had whisks him away from his home, to a world of stone, glass, and wonder: Ravnica. Teyo is a Planeswalker, one of many to be called to the world-spanning city—all lured by Nicol Bolas, the Elder Dragon. Bolas lays siege to the city of Ravnica, hungry for the ultimate prize: godhood itself. His unparalleled magic and unstoppable army appear poised to bring the city to utter ruin.

Among those who stand in the way of Bolas’s terrifying machinations are the Gatewatch, Planeswalkers sworn to defeat evil, no matter where it’s found. But as they work to unite the other mages and mount a defense of the city and its people, the terrifying truth of Bolas’s plan becomes clear. The Elder Dragon has prepared a trap to ensnare the most powerful mages from across the Multiverse—and it’s too late to escape.

As forces great and small converge on the city and the battle rages, the stakes could not be higher. If the Gatewatch falters and the Planeswalkers fail, the curtain will fall on the age of heroes—and rise on the infinite reign of Nicol Bolas.
NOW THE ACCLAIMED HBO SERIES GAME OF THRONES—THE MASTERPIECE THAT BECAME A CULTURAL PHENOMENON
 
Winter is coming. Such is the stern motto of House Stark, the northernmost of the fiefdoms that owe allegiance to King Robert Baratheon in far-off King’s Landing. There Eddard Stark of Winterfell rules in Robert’s name. There his family dwells in peace and comfort: his proud wife, Catelyn; his sons Robb, Brandon, and Rickon; his daughters Sansa and Arya; and his bastard son, Jon Snow. Far to the north, behind the towering Wall, lie savage Wildings and worse—unnatural things relegated to myth during the centuries-long summer, but proving all too real and all too deadly in the turning of the season.
 
Yet a more immediate threat lurks to the south, where Jon Arryn, the Hand of the King, has died under mysterious circumstances. Now Robert is riding north to Winterfell, bringing his queen, the lovely but cold Cersei, his son, the cruel, vainglorious Prince Joffrey, and the queen’s brothers Jaime and Tyrion of the powerful and wealthy House Lannister—the first a swordsman without equal, the second a dwarf whose stunted stature belies a brilliant mind. All are heading for Winterfell and a fateful encounter that will change the course of kingdoms.
 
Meanwhile, across the Narrow Sea, Prince Viserys, heir of the fallen House Targaryen, which once ruled all of Westeros, schemes to reclaim the throne with an army of barbarian Dothraki—whose loyalty he will purchase in the only coin left to him: his beautiful yet innocent sister, Daenerys.
The first novel in a new trilogy starring veteran New Republic pilots!

On the verge of victory in a brutal war, five New Republic pilots transform from hunted to hunters in this epic Star Wars adventure. Set after Return of the Jedi, Alphabet Squadron follows a unique team, each flying a different class of starfighter as they struggle to end their war once and for all.
 
The Emperor is dead. His final weapon has been destroyed. The Imperial Army is in disarray. In the aftermath, Yrica Quell is just one of thousands of defectors from her former cause living in a deserters’ shantytown—until she is selected to join Alphabet Squadron.
 
Cobbled together from an eclectic assortment of pilots and starfighters, the five members of Alphabet are tasked by New Republic general Hera Syndulla herself. Like Yrica, each is a talented pilot struggling to find their place in a changing galaxy. Their mission: to track down and destroy the mysterious Shadow Wing, a lethal force of TIE fighters exacting bloody, reckless vengeance in the twilight of their reign.
 
The newly formed unit embodies the heart and soul of the Rebellion: ragtag, resourceful, scrappy, and emboldened by their most audacious victory in decades. But going from underdog rebels to celebrated heroes isn’t as easy as it seems, and their inner demons threaten them as much as their enemies among the stars. The wayward warriors of Alphabet Squadron will have to learn to fly together if they want to protect the new era of peace they’ve fought so hard to achieve.

Part of a Marvel and Del Rey crossover event, Alphabet Squadron is the counterpart to Marvel’s TIE Fighter miniseries, which follows the exploits of Shadow Wing as they scheme to thwart the New Republic.

New York Times bestselling authors Orson Scott Card and Aaron Johnston return to the prequels to Ender's Game following The Swarm with The Hive, the second audiobook in the Second Formic War.

Card and Johnston continue the fast-paced hard science fiction history of the Formic Wars—the alien invasions of Earth’s Solar System that ultimately led to Ender Wiggin’s total victory in Ender's Game.

A coalition of Earth’s nations barely fought off the Formics’ first scout ship. Now it’s clear that there’s a mother-ship out on the edge of the system, and the aliens are prepared to take Earth by force. Can Earth’s warring nations and corporations put aside their differences and mount an effective defense?

Ender's Game is one of the most popular and bestselling science fiction titles of all time. The Formic War series (The First Formic War and The Second Formic War) are the prequels to Ender’s story.

THE ENDER UNIVERSE:

Ender series
Ender’s Game / Speaker for the Dead / Xenocide / Children of the Mind / Ender in Exile / Children of the Fleet

Ender’s Shadow series
Ender’s Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight

The First Formic War (with Aaron Johnston)
Earth Unaware / Earth Afire / Earth Awakens

The Second Formic War (with Aaron Johnston)
The Swarm / The Hive

Ender novellas
A War of Gifts / First Meetings

This program is read by Orson Scott Card, Vikas Adam, Paul Boehmer, Susan Hanfield, Arthur Morey, Emily Rankin, Stefan Rudnicki, Rob Dean, and Gabrielle de Cuir.

Nominated as one of America’s best-loved novels by PBS’s The Great American Read

The bestselling cult classic—now a major motion picture directed by Steven Spielberg.

At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut—part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed.

It’s the year 2045, and the real world is an ugly place.

Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.

And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune—and remarkable power—to whoever can unlock them.  

For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday’s riddles are based in the pop culture he loved—that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday’s icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes’s oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.

And then Wade stumbles upon the first puzzle.

Suddenly the whole world is watching, and thousands of competitors join the hunt—among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life—and love—in the real world he’s always been so desperate to escape. 
 
A world at stake.
A quest for the ultimate prize.
Are you ready?

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